cool Sandy I'll give that a try!
On Fri, Apr 18, 2014 at 3:47 PM, Sandy Sutherland <sandy.mailli...@gmail.com > wrote: > Hi Chris, why not just re-attach the instances to your incoming cache so > then they will be live, it does not matter they are 'in' the cache, on fact > you can copy and paste the instance part of your original Ice tree into one > on the incoming cache tree, which means you can do your retiming on the > cache too. > Sandy > On 18 Apr 2014 7:30 PM, "Chris Johnson" <chr...@topixfx.com> wrote: > >> yeah I tried that and didn't seem to work...also tried and fbx export and >> driving that with a .pc2 in max and that didn't work either. >> >> >> On Fri, Apr 18, 2014 at 12:40 PM, Ben Houston <b...@exocortex.com> wrote: >> >>> Exocortex crate can likely do it. Try the demo to see if it works for >>> you... >>> On 17 Apr 2014 23:34, "Chris Johnson" <chr...@topixfx.com> wrote: >>> >>>> So I baked a cache of a pointcloud with instanced shapes. Then I >>>> reimported that cache and cut it up in the animation mixer and re-timed >>>> it....bkaed it down to a final cache. However I was going to use this >>>> Grahame fuller's method ( >>>> http://www.si-community.com/community/viewtopic.php?f=19&t=3588) to >>>> export it but that only works when the instance shapes are live. now that >>>> the sim is baked down I need another method to get this over. I tried >>>> exporting the cloud as .fbx and writing a .pc2 cache but max didn't like >>>> that. >>>> >>>> Thanks in advance. >>>> >>> >>