cool Sandy I'll give that a try!

On Fri, Apr 18, 2014 at 3:47 PM, Sandy Sutherland <sandy.mailli...@gmail.com
> wrote:

> Hi Chris, why not just re-attach the instances to your incoming cache so
> then they will be live, it does not matter they are 'in' the cache, on fact
> you can copy and paste the instance part of your original Ice tree into one
> on the incoming cache tree, which means you can do your retiming on the
> cache too.
> Sandy
> On 18 Apr 2014 7:30 PM, "Chris Johnson" <chr...@topixfx.com> wrote:
>
>> yeah I tried that and didn't seem to work...also tried and fbx export and
>> driving that with a .pc2 in max and that didn't work either.
>>
>>
>> On Fri, Apr 18, 2014 at 12:40 PM, Ben Houston <b...@exocortex.com> wrote:
>>
>>> Exocortex crate can likely do it. Try the demo to see if it works for
>>> you...
>>> On 17 Apr 2014 23:34, "Chris Johnson" <chr...@topixfx.com> wrote:
>>>
>>>> So I baked a cache of a pointcloud with instanced shapes. Then I
>>>> reimported that cache and cut it up in the animation mixer and re-timed
>>>> it....bkaed it down to a final cache. However I was going to use this
>>>> Grahame fuller's method (
>>>> http://www.si-community.com/community/viewtopic.php?f=19&t=3588) to
>>>> export it but that only works when the instance shapes are live. now that
>>>> the sim is baked down I need another method to get this over. I tried
>>>> exporting the cloud as .fbx and writing a .pc2 cache but max didn't like
>>>> that.
>>>>
>>>> Thanks in advance.
>>>>
>>>
>>

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