Hey Thanks for putting these out there! I will check them out later. J
On Wed, Apr 23, 2014 at 6:36 AM, Hans Adrian (Intern) < hans.adr...@autodesk.com> wrote: > Hi, > > Attached is another ICE CrowdFX compound. It is used to make crowd moving > within two curves. > > Demo: > http://www.youtube.com/watch?v=7VsPjkbucQ0 > > How to use: > > - Create a new Crowd Scene > > - Create two curves which will bound the crowd > > - Put 'Initialize Move Within Curves' compound in > 'Emit_and_Initialize' tree of the crowd - see attached 'Emit and > Initialize.PNG' > > - Put 'Move in between two curves' compound as Goal of the crowd > in 'Behavior' tree; use the two curves as input to the compound, with the > left curve as Curve_Name_1 and right curve as Curve_Name_2 - see attached > 'Behavior.PNG' > > - This compound works with and without terrain > > Hope you find it useful :) > > From: softimage-boun...@listproc.autodesk.com [mailto: > softimage-boun...@listproc.autodesk.com] On Behalf Of Hans Adrian (Intern) > Sent: Wednesday, April 23, 2014 6:05 PM > To: softimage@listproc.autodesk.com > Subject: ICE CrowdFX Compound > > Hi all, > > Attached is an ICE compound for CrowdFX in making groups avoiding each > other. > > Demo: > http://www.youtube.com/watch?v=Y1_-07Sqe5s > > How to use: > > - Create a new crowd scene with different social group ID > > - Go to 'Behavior' tree of Crowd Simulation Tree > > - Replace 'Set Velocity Using Collision Avoidance' with the > attached compound 'Set Velocity Using Group Collision Avoidance' (See > Attached 'Group Behaviour.PNG')) > > - Tune 'Far Interaction Limit' (found at 'Emit_And_Initialize' > tree > 'Initialize Collision Avoidance') for better result. Using 70 as the > value seems to give overall best result for most cases. > -- www.johnrichardsanchez.com