Hey Thanks for putting these out there! I will check them out later.
J

On Wed, Apr 23, 2014 at 6:36 AM, Hans Adrian (Intern) <
hans.adr...@autodesk.com> wrote:

> Hi,
>
> Attached is another ICE CrowdFX compound. It is used to make crowd moving
> within two curves.
>
> Demo:
> http://www.youtube.com/watch?v=7VsPjkbucQ0
>
> How to use:
>
> -          Create a new Crowd Scene
>
> -          Create two curves which will bound the crowd
>
> -          Put 'Initialize Move Within Curves' compound in
> 'Emit_and_Initialize' tree of the crowd - see attached 'Emit and
> Initialize.PNG'
>
> -          Put  'Move in between two curves' compound as Goal of the crowd
> in 'Behavior' tree; use the two curves as input to the compound, with the
> left curve as Curve_Name_1 and right curve as Curve_Name_2 - see attached
> 'Behavior.PNG'
>
> -          This compound works with and without terrain
>
> Hope you find it useful :)
>
> From: softimage-boun...@listproc.autodesk.com [mailto:
> softimage-boun...@listproc.autodesk.com] On Behalf Of Hans Adrian (Intern)
> Sent: Wednesday, April 23, 2014 6:05 PM
> To: softimage@listproc.autodesk.com
> Subject: ICE CrowdFX Compound
>
> Hi all,
>
> Attached is an ICE compound for CrowdFX in making groups avoiding each
> other.
>
> Demo:
> http://www.youtube.com/watch?v=Y1_-07Sqe5s
>
> How to use:
>
> -          Create a new crowd scene with different social group ID
>
> -          Go to 'Behavior' tree of Crowd Simulation Tree
>
> -          Replace 'Set Velocity Using Collision Avoidance' with the
> attached compound 'Set Velocity Using Group Collision Avoidance' (See
> Attached 'Group Behaviour.PNG'))
>
> -          Tune 'Far Interaction Limit' (found at 'Emit_And_Initialize'
> tree > 'Initialize Collision Avoidance') for better result. Using 70 as the
> value seems to give overall best result for most cases.
>



-- 
www.johnrichardsanchez.com

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