Amazing! thanks for sharing!

On Thu, May 1, 2014 at 5:58 PM, Vincent Ullmann <
vincent.ullm...@googlemail.com> wrote:

> Should work now. ;-)
>
>
> 2014-05-02 0:48 GMT+02:00 gareth bell <garethb...@outlook.com>:
>
>  Fantastic work Vincent.
>>
>> Phosphoros is beautiful and Elevator's a chuckle.
>>
>> P.S. The link to your reel/breakdown doesn't work
>>
>>
>> ------------------------------
>> Date: Thu, 1 May 2014 22:31:07 +0100
>> Subject: Re: Softimage-Projects from Filmakademie
>> From: sebastien.sterl...@gmail.com
>> To: softimage@listproc.autodesk.com
>>
>>
>> NICE !?!
>>
>>
>> On 1 May 2014 22:11, Vincent Ullmann <vincent.ullm...@googlemail.com>wrote:
>>
>> Hi everyone,
>>
>> iam happy to show you some of the work we did here at Filmakademie during
>> our third year of studies.
>> These are Trailers produced for the ITFS-Festival in Stuttgart, but we
>> were totally free in terms of story, design etc.
>> They just had to be maximum 1 minute long.
>> In total we had, from the very first Idea, till the final delivery about
>> 5 months. So for the real production only about 3 month were left.
>>
>>
>>
>> *Phosphoros:*
>> In this trailer we tried to take something disgusting and make it
>> appealing to the viewer.
>> https://vimeo.com/93345597 (Password: ITFS2014)
>>
>> WebSite: http://phosphoros.net
>>
>> Some Breakdowns:
>> Rig: http://vimeo.com/92522044
>> Totale: http://vimeo.com/93522159
>> Thorax: https://vimeo.com/93522158
>> Wing: http://vimeo.com/93522573
>>
>> 3D-Team:
>> Manolya Külköylü (Director, Concept, Design and Animation)
>> Philipp Mekus (Director, MosquitoModelling+Texturing and Compositing)
>> Francesco Faranna (Producer)
>> Kiril Mirkov (Bulb+Envoriment Modelling,Textuing,Shading and
>> Lighting+Rendering)
>> Hanna Binswanger (Rigging)
>> Johannes Franz (Particle Effects)
>> Vincent Ullmann (Pipeline, MosquitoShading and Lighting+Rendering)
>>
>> For the Bulb and Envoriment our Workflow was quite simple, using
>> Softimage and Mudbox for Modelling and Textures.
>> The Bulb had 2 Versions. The Default one, and a special one for the
>> CloseUps were the Topological-Pole was in the center of the Deformation. We
>> had to combine these to Versions for one Shot using ICE.
>> The Mosquito was modellt in Cinema4D, sculpted in zBrush, retopologized
>> in 3dCoat and Textured in Mari. We painted 4 UV-Tiles for Diffuse, Spec,
>> SpecRoughness, Bump and some special Maps like Transparancy on the Wings or
>> GlowEffets on the Body. Also some Maps were animated in Nuke using good old
>> Roto-Splines.
>> The GlowEffects on the Body were made using some textures and multiple
>> layers of SSS and Emission
>> The big Veins inside the Wings, were procedualy made in Houdini, then
>> somehow build into the Rig and animated
>>
>> Rigging and Animation was made in Softimage and cached using Alembic.
>>
>> The Particle Effects were mostly done in Houdini and renderd with Mantra.
>> Only the Particles inside the Abdomen were cached via Alembic and renderd
>> in Arnold.
>>
>> For Lighting we brought everything back to Softimage and renderd out a
>> couple of Passes:
>> - The Light from the Bulb
>> - The Lights from the Envoriment
>> - Some Volume Scattering
>> - Some DustParticles
>> - UtilityPass (Normals, Pref, P, UVs)
>> - MattePass
>>
>> Comp was done in Nuke and editing in Premiere
>>
>>
>> *Elevator:*
>> https://vimeo.com/93345598 (PassWord: ITFS2014)
>>
>>
>> Some Breakdown:
>> Shameless self Promotion.... in my Reel at 0:58 and 1:12:
>> https://vimeo.com/92148829 (Password: 2014_Reel_vu)
>>
>> Team:
>> Valentin Kemmner (Director, Design, Sculpting and Animation)
>> Mareike Keller (Producing)
>> Jessica Tegethoff (Rigging)
>> Nathalia Alencar (Texturing)
>> Manuel Revior (Compositing)
>> Vincent Ullmann (Pipeline, Shading,Lighing,Rendering)
>>
>> For the Pith of this Trailer, the Director build the Characters and Set
>> as Minitures and Animated the hole Shot in one Weekend. Then it took us 3
>> Month figuring out how to replicate the hole thing in 3D. ;-)
>>
>> Modelling, Rigging and Animation was done in Maya.
>> Scultping in Mudbox and Texturing in Mari (1 8k Tile for each Character
>> and 7 8k Tiles for the Set)
>> Shading, Lighting and Rendering again in Softimage with Arnold. Caches
>> were done with Alembic.
>> And Compositing of course in Nuke
>>
>>
>>
>> *Spiegelei:*
>> Last but not least, a third 3D-Trailer we produced.
>> This was not realy a project focused on the final result, but more on
>> learning and trieng new stuff.
>>
>> https://vimeo.com/93532984 (Password: ITFS2014)
>>
>> 3D-Team:
>> Peter Lames (Director, Compositing and lot of everything else)
>> Tobias Müller (Producing)
>> Jessica Thegetoff (Animation of the Ambulance and Doctors)
>> Hanna Binswanger (Rigging of the Doctors and Shading+Rigging of the
>> Ambulance)
>> Johannes Franz (Smoke Effect for Ambulance and Coffee)
>>
>>
>> As said, we experiemnted a bit, so litteraly every 3D-Package was involed
>> in this Production:
>> Modo for all the Design and Animatic-Stuff, the Egg, the Stoller, etc etc
>> 3dsMax for Ambulance Modelling and Shading+Rendering
>> Maya+MtoA for Shading+Rendering the Doctors
>> Softimage for Rigging+Animation of the Doctors+Ambulance, Rendering the
>> Floor (with SitoA) and creating the cationTabe (at the end) with ICE
>>
>>
>>
>>
>> Hope you enjoy watching them.
>> Besides these 3 Trailer, a couple of other Trailers were produced (even
>> without Softimage and Arnold).
>> You could watch them here:
>> https://www.youtube.com/user/TheFilmakademie/videos
>>
>>
>> Cheers
>> Vincent
>>
>>
>>
>

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