Amazing! thanks for sharing!
On Thu, May 1, 2014 at 5:58 PM, Vincent Ullmann < vincent.ullm...@googlemail.com> wrote: > Should work now. ;-) > > > 2014-05-02 0:48 GMT+02:00 gareth bell <garethb...@outlook.com>: > > Fantastic work Vincent. >> >> Phosphoros is beautiful and Elevator's a chuckle. >> >> P.S. The link to your reel/breakdown doesn't work >> >> >> ------------------------------ >> Date: Thu, 1 May 2014 22:31:07 +0100 >> Subject: Re: Softimage-Projects from Filmakademie >> From: sebastien.sterl...@gmail.com >> To: softimage@listproc.autodesk.com >> >> >> NICE !?! >> >> >> On 1 May 2014 22:11, Vincent Ullmann <vincent.ullm...@googlemail.com>wrote: >> >> Hi everyone, >> >> iam happy to show you some of the work we did here at Filmakademie during >> our third year of studies. >> These are Trailers produced for the ITFS-Festival in Stuttgart, but we >> were totally free in terms of story, design etc. >> They just had to be maximum 1 minute long. >> In total we had, from the very first Idea, till the final delivery about >> 5 months. So for the real production only about 3 month were left. >> >> >> >> *Phosphoros:* >> In this trailer we tried to take something disgusting and make it >> appealing to the viewer. >> https://vimeo.com/93345597 (Password: ITFS2014) >> >> WebSite: http://phosphoros.net >> >> Some Breakdowns: >> Rig: http://vimeo.com/92522044 >> Totale: http://vimeo.com/93522159 >> Thorax: https://vimeo.com/93522158 >> Wing: http://vimeo.com/93522573 >> >> 3D-Team: >> Manolya Külköylü (Director, Concept, Design and Animation) >> Philipp Mekus (Director, MosquitoModelling+Texturing and Compositing) >> Francesco Faranna (Producer) >> Kiril Mirkov (Bulb+Envoriment Modelling,Textuing,Shading and >> Lighting+Rendering) >> Hanna Binswanger (Rigging) >> Johannes Franz (Particle Effects) >> Vincent Ullmann (Pipeline, MosquitoShading and Lighting+Rendering) >> >> For the Bulb and Envoriment our Workflow was quite simple, using >> Softimage and Mudbox for Modelling and Textures. >> The Bulb had 2 Versions. The Default one, and a special one for the >> CloseUps were the Topological-Pole was in the center of the Deformation. We >> had to combine these to Versions for one Shot using ICE. >> The Mosquito was modellt in Cinema4D, sculpted in zBrush, retopologized >> in 3dCoat and Textured in Mari. We painted 4 UV-Tiles for Diffuse, Spec, >> SpecRoughness, Bump and some special Maps like Transparancy on the Wings or >> GlowEffets on the Body. Also some Maps were animated in Nuke using good old >> Roto-Splines. >> The GlowEffects on the Body were made using some textures and multiple >> layers of SSS and Emission >> The big Veins inside the Wings, were procedualy made in Houdini, then >> somehow build into the Rig and animated >> >> Rigging and Animation was made in Softimage and cached using Alembic. >> >> The Particle Effects were mostly done in Houdini and renderd with Mantra. >> Only the Particles inside the Abdomen were cached via Alembic and renderd >> in Arnold. >> >> For Lighting we brought everything back to Softimage and renderd out a >> couple of Passes: >> - The Light from the Bulb >> - The Lights from the Envoriment >> - Some Volume Scattering >> - Some DustParticles >> - UtilityPass (Normals, Pref, P, UVs) >> - MattePass >> >> Comp was done in Nuke and editing in Premiere >> >> >> *Elevator:* >> https://vimeo.com/93345598 (PassWord: ITFS2014) >> >> >> Some Breakdown: >> Shameless self Promotion.... in my Reel at 0:58 and 1:12: >> https://vimeo.com/92148829 (Password: 2014_Reel_vu) >> >> Team: >> Valentin Kemmner (Director, Design, Sculpting and Animation) >> Mareike Keller (Producing) >> Jessica Tegethoff (Rigging) >> Nathalia Alencar (Texturing) >> Manuel Revior (Compositing) >> Vincent Ullmann (Pipeline, Shading,Lighing,Rendering) >> >> For the Pith of this Trailer, the Director build the Characters and Set >> as Minitures and Animated the hole Shot in one Weekend. Then it took us 3 >> Month figuring out how to replicate the hole thing in 3D. ;-) >> >> Modelling, Rigging and Animation was done in Maya. >> Scultping in Mudbox and Texturing in Mari (1 8k Tile for each Character >> and 7 8k Tiles for the Set) >> Shading, Lighting and Rendering again in Softimage with Arnold. Caches >> were done with Alembic. >> And Compositing of course in Nuke >> >> >> >> *Spiegelei:* >> Last but not least, a third 3D-Trailer we produced. >> This was not realy a project focused on the final result, but more on >> learning and trieng new stuff. >> >> https://vimeo.com/93532984 (Password: ITFS2014) >> >> 3D-Team: >> Peter Lames (Director, Compositing and lot of everything else) >> Tobias Müller (Producing) >> Jessica Thegetoff (Animation of the Ambulance and Doctors) >> Hanna Binswanger (Rigging of the Doctors and Shading+Rigging of the >> Ambulance) >> Johannes Franz (Smoke Effect for Ambulance and Coffee) >> >> >> As said, we experiemnted a bit, so litteraly every 3D-Package was involed >> in this Production: >> Modo for all the Design and Animatic-Stuff, the Egg, the Stoller, etc etc >> 3dsMax for Ambulance Modelling and Shading+Rendering >> Maya+MtoA for Shading+Rendering the Doctors >> Softimage for Rigging+Animation of the Doctors+Ambulance, Rendering the >> Floor (with SitoA) and creating the cationTabe (at the end) with ICE >> >> >> >> >> Hope you enjoy watching them. >> Besides these 3 Trailer, a couple of other Trailers were produced (even >> without Softimage and Arnold). >> You could watch them here: >> https://www.youtube.com/user/TheFilmakademie/videos >> >> >> Cheers >> Vincent >> >> >> >