Hi everyone – I’m pretty excited to be sharing this with you as it represents a big jump forward with Splice (our universal plugin for using Fabric inside of other applications like Maya and Softimage).
The new Splice Drawing provides a flexible solution for custom real-time rendering in the DCCs (for example Maya) viewport. With this new implementation all involved KL types have been moved to interfaces, so that users can implement custom solutions for each part of the rendering pipeline. Furthermore the rendering has been moved to the programmable pipeline, supporting GLSL for shader code. Short promo: https://vimeo.com/94543109 Webpage with more information and lots of videos: http://fabricengine.com/splice-drawing/ This will be included in the 1.12 release of Fabric (release TBA soon). Thanks, Paul p.s x-posted to 3DPro and our mailing list