Not sure if I'm getting the problem right, but how about making copies of
the mesh and storing the required delta in every vertex first. Once the
mesh is finished, move all vertices up/down by that delta value in a
second step?
Hi guys
I'm having the following ICE topology issue which ill describe bellow:
I'm using 2 nulls to distribute a series of pillars between them (using
create copies from Polygon Mesh node)
I want these cloned pillars to adjust the height accordingly to the 2
nulls height but since the pillars have some modelled details I cant use
scale, nor >flatten part of the geometry to either the top or bottom.
So I first created an ICE tree on the pillar with a simple Test Inside
Null to define an area of the pillar that can be moved and stored as an
Ice property.
Then my cloned pilars top part is aligned with the nulls height while
the bottom part that was stored on the ICE property gets moved down to
touch >the ground.
So basically my issue is that I cannot get the deltas of each of the
pillars, I only get the first pillar delta that gets cloned, so the only
way around this >was use a repeat node that iterates all the vertices
and is really really slow if the geometry is complex.
Since ICE already iterates every vertice this isn't efficient (for now
is just a workaround) so if someone more experienced with dealing with
ICE >topology changes can shed some light in how to deal with this issue
would be greatly appreciated.
Cheers
Nuno
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Stefan Kubicek
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keyvis digital imagery
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www.keyvis.at ste...@keyvis.at
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