In fairness the architecture is admirable, i don't think anyone ever made a
fully nodal DCC after maya, to bad so little of it reaches its full
potential.


On 22 May 2014 17:15, Luc-Eric Rousseau <luceri...@gmail.com> wrote:

> 20 years.. 4/5 years late..adjusted for inflation I guess ;)
>
> On Thu, May 22, 2014 at 11:11 AM, Jordi Bares <jordiba...@gmail.com>
> wrote:
> > Maya was ahead of its time 20 years ago, the novel architecture and a
> long list of historical events and mismanagement from Softimage (owned by
> Microsoft at the time) meant XSI arrived at least 4/5 years late to the
> party, which was a death sentence and big facilities by then did the full
> switch (not all but the majority).
> >
> > The genius side (and the part I don't like) was the viral nature of Maya
> in which you have to write stuff for pretty much everything which meant
> everybody was building tons of software (and complex ones too) on top of
> Maya so by the time XSI was starting to pick up pace it was an impossible
> fight.
> >
> > Was maya great for character animation? Yes, It has always been very
> good at that because the animation editor and dope sheet were very nice,
> also very fast with multiple characters and some versions very robust.
> Manipulators made life a pleasure (remember XSI introduced them late) so it
> was not a myth, but today it XSI is imho way superior for animation, shame
> the envelop deformers were never looked after properly.
> >
> > Jordi Bares
> > jordiba...@gmail.com
> >
> > On 22 May 2014, at 14:25, "Leendert A. Hartog" <hirazib...@live.nl>
> wrote:
> >
> >> Okay, a more specific question. Back in the day I always heard that
> Maya was the most useful tool for Character Animation (discounting
> Softimage from the equation). Was this just myth or is it just outdated
> info?
> >>
> >> --
> >>
> >> Leendert A. Hartog AKA Hirazi Blue
> >> Administrator NOT the owner of si-community.com
> >>
> >
> >
>
>

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