Awesome, thanks Matt, will investigate tomorrow.

Jules
On 11 Jun 2014 20:01, "Matt Lind" <ml...@carbinestudios.com> wrote:

> Not all your code is exposed – where is get_object() coming from?  Is that
> your own wrapper?
>
>
>
> Might want to make a few tweaks to avoid commands and go strictly with the
> scripting object model.  When using commands you run the risk of triggering
> events and other stuff that can interact with the GUI or cause unnecessary
> scene refreshes killing your code in its tracks.
>
>
>
> For example, instead of:
>
>                 Pss = app.GetCurrentPass()
>
> Try:
>
>                 CurrentPass =
> Application.ActiveProject.ActiveScene.ActivePass;
>
>
>
>
>
> Instead of using the PPG shortcut, try going through the custom property
> formally via the Parameters collection.  If you use the PPG shortcut and
> try to access a parameter which shares the same name as a property or
> method of the CustomProperty object, you’ll get side effects.  For example,
> create a parameter called “type” and add it to your custom property.  When
> accessed as PPG.type.value, you’ll get the value of CustomProperty.Type,
> not the ‘type’ parameter added to your custom property.
>
>
>
> Try:
>
>                 oCustomProperty = Dictionary.GetObject( “RenderUtilities”,
> false );
>
>                 if oCustomProperty :
>
>                                 Bake_active = oCustomProperty.Parameters(
> “bake_active” ).value;
>
>
>
>
>
> The problem you’re experiencing is likely in your custom events.  I’d look
> there first.
>
>
>
>
>
> Matt
>
>
>
>
>
>
>
>
>
>
>
>
>
> *From:* softimage-boun...@listproc.autodesk.com [mailto:
> softimage-boun...@listproc.autodesk.com] *On Behalf Of *Jules Stevenson
> *Sent:* Wednesday, June 11, 2014 11:48 AM
> *To:* softimage@listproc.autodesk.com
> *Subject:* Re: Python: Limitations / Differences in xsibatch versus
> interactive
>
>
>
> Hey Matt,
>
>
>
> Some code, essentially all I'm pulling is data that's already residing in
> the PPG. What's failing is setting: bake.input_object.value = ob.FullName +
> ".SItoA.1000", but it logs back out just fine. However something is screwy
> as this information is not getting pulled to the shader at rendertime -
> works just fine in interactive...
>
>
>
>             PPG = get_object("RenderUtilities")
>
>             bake_active = PPG.bake_active.Value
>
>
>
>             if bake_active:
>
>                         GridData = PPG.bake_data.Value
>
>                         bake = get_object(PPG.bake_shader.value)
>
>                         pss = app.GetCurrentPass()
>
>                         index = None
>
>                         for i in range(0, GridData.RowCount):
>
>                                     if GridData.GetCell("Pass",i) ==
> pss.FullName:
>
>                                                 index = i
>
>                                                 break
>
>                         if index != 0:
>
>                                     ob =
> get_object(GridData.GetCell("Object",index))
>
>                                     # set bake item to camera
>
>                                     bake.input_object_name = ob.FullName
>
>                                     bake.input_object.value = ob.FullName
> + ".SItoA.1000"
>
>                                     log(bake.input_object.value)
>
>                         else:
>
>                                     bake_active = False
>
>
>
> Cheers,
>
>
>
> Jules
>
>
>
> On Wed, Jun 11, 2014 at 7:43 PM, Matt Lind <ml...@carbinestudios.com>
> wrote:
>
> Don’t do anything that interacts with a GUI.   That’ll crash XSIBatch as
> XSIBatch is essentially XSI.exe without any GUI, or support for a GUI.
>
>
>
> How are you getting information from your custom properties?  That might
> be a factor.
>
>
>
>
>
> Matt
>
>
>
>
>
>
>
> *From:* softimage-boun...@listproc.autodesk.com [mailto:
> softimage-boun...@listproc.autodesk.com] *On Behalf Of *Jules Stevenson
> *Sent:* Wednesday, June 11, 2014 11:40 AM
> *To:* softimage@listproc.autodesk.com
> *Subject:* Python: Limitations / Differences in xsibatch versus
> interactive
>
>
>
> Hey Gang,
>
>
>
> We have a few custom properties and events which refuse to behave
> themselves in batch, are there any common gotchas / workflows / things to
> avoid when using XSIbatch.
>
>
>
> Infuriatingly, all the logging I've been doing seems to suggest things are
> running just fine, but then the script still fails (specifically I'm
> pulling a value from a custom property and using this to change some
> parameters on a custom lens shader).
>
>
>
> Any thoughts / help much appreciated.
>
>
>
> Jules
>
>
>

Reply via email to