just speculating here... is there a film shift (tilt shift) or film offset setting in the mix? that could be off if everything else is spot on
my 2 cents > On 12 Jun 2014, at 18:16, Andre Zazzera <andyzazzera...@gmail.com> wrote: > > Hey all, > > In an effort to start transitioning over to Maya, *sigh*, we've been doing > look dev on our current project in Softimage 2013 with the intent to render > in Maya. We got approval on the stereo from client based on our Softimage > animation, but now we're having a big discrepancy between the stereo renders > in Softimage and the stereo in Maya - Maya has a biiig shift in the depth of > the renders and it looks like a massive difference in the camera interaxial. > > But we're measuring, and all the distances from camera to camera and camera > to subject are exactly the same in Maya as they are in Softimage, and all the > camera settings are the same. > > So we opened the scene in Softimage 2015 and exported to Maya from there, and > then they match each other. Great! But here's the thing - we checked and the > renders from Softimage 2015 don't match the renders from Softimage 2013. So > we tried in 2014, and those match the originals from 2013. > > Did something change between 2014 and 2015 in the way Softimage stereo > cameras work? > > For the moment we're just trying to eyeball the cameras to try and get > something that matches the approved shot, but something just isn't making > sense. I don't understand how cameras in the same place in space could > yield different results. > > Do you guys have any insight? > > Thanks! > Andy