3D Coat looks very interesting from a production stand point, Zbrush offers a multitude of remeshing algorithms and topology flow solutions, however it does not
(last i checked), lend itself willingly to component generation or manipulation, (you can't draw vertex, edges and polygons, in a conventional manner) some might argue that this goes against what Zbrush is for. 3D coat offers you what basically amounts to topogun like functionality, a suite of utilities enabling you to draw low rez topology on a hi rez reference mesh, it also has unlike topogun, full UV workflow and tools, as well as full texturing capability painting in layers workflow up to 8K which is nice. supports UV sets and UV tilling to some extend. It has a feature called Voxel sculpting, which is kind of it's answer to Zbrushes Dynamesh, allowing you to sculpt unhindered by topology. it is worth noting that 3D Coat works better with intel processors then AMD, it was optimized for an intel multi-threading model. So in conclusion, it doesn't beat zbrush at what zbrush does best by virtue of the fact that like mudbox it still deals with polygons, however voxel sculpting does a nice job of bridging the gap. also it's brushes are not as nice "yet" It definitely doesn't beat Mari when it comes to painting in supper high rez say 8 K, however it does a very decent job of 4K. It has great UV, and re-topology capabilities including remeshing algorithms. so all in all it is a much more complete tool then zbrush, mari, and mudbox, and costs much less, so great value, hence why it is very interesting, from a production perspective, it does everything very well. It is also worth noting that it has applinks with basically the same number of programs that Zbrush has, however, where you factor in that it can also send texture and uv information... :) Handling ? i'd have to admit i have no idea, i have quite a few other apps on my plate as it stands. however i have never heard anything bad, no ambiguity like Zbrush often gets. Of course one has to address the elephant in the room, 3D coat comes with a baffling and possibly unprecedented, Christian moral Clause as part of it's EULA agreement: You are not permitted to use it to produce content of a sexual or "obscene" nature, this includes to a certain extent nudity and depictions of hell. It is not entirely clear how encompassing this is and how it is enforced: for instance; would Hellboy from Darkhorse fall under such nomenclature ? Verily, it's not easy to ignore such a practice. and it is quite galvanizing, as you might expect from a perspective of artistic integrity. no one like to wonder if they are working there way into a law suite. :P Quality of work is not linked to the app, however speed and reactivity are. Also different apps offer different paradigms: - Zbrush drastically reduces the time frame required to produce a concept, this open up new horizons. - Mudbox makes texturing easy. - Mari takes texturing to the next level. - 3D Coat gathers many solutions into one homogeneous application. if you are a good sculptor chances are you will be good regardless what package, however some packages may allow you to go further in some aspects of production. quality is inherent to skill speed is inherent to App. On 26 June 2014 08:50, David Saber <davidsa...@sfr.fr> wrote: > Thanks all for the input. I'm hesitating between Zbrush and 3dCoat. > Sebastien how do you compare Zbrush and 3dCoat? > Greg, do you think the quality of work is so linked to the app? > > Note; there was a mistake in my first post. The second line of my app list > should read: > "- Sculptris (seems like a simplified version of Zbrush? Also from > Pixologic)" > > > Greetings, > David >