Modo's nodes are quite pretty, all they need is a bit of color to identify different components of a tree :), why is no one else doing this ?
is it because an ICE trees layout is linear ? so its easier to identify where the beginning and end of things is happening and subsequent color coding ? On 15 July 2014 19:16, olivier jeannel <olivier.jean...@noos.fr> wrote: > I'd prefer switching to Povray rather having to go any AD product. > And that's better if they don't integrate any SI intelligence in Maya. > There are nicer companies out there that are willing to do proper work. > > > > Le 15/07/2014 19:53, Mirko Jankovic a écrit : > > As they said so many times so far they don;t have intention to make Maya > more into Softimage.... > > > On Tue, Jul 15, 2014 at 7:39 PM, Jordi Bares <jordiba...@gmail.com> wrote: > >> Defining better would be quite an exercise so if the question is serious >> I would invite Autodesk to form a product experts team, bring the best XSI >> artists to the table and formalise how Maya should evolve to make it usable. >> >> I would happily be part of it if you really are interested but I will >> charge the normal daily rate as it will take too much of my time. >> >> Jordi Bares >> jordiba...@gmail.com >> >> On 15 Jul 2014, at 18:22, Eric Mootz <e...@mootzoid.com> wrote: >> >> > He, he, the owner of a restaurant that serves healthy food containing >> everything the body needs (calories, vitamines etc.) but that looks, tastes >> and smeels bad, must not be surprised if people complain :) >> > >> > Seriously, the problem is not the functionality, it is the usability, >> the "look and feel". >> > >> > I am aware that making a "pretty UI" is - at least from a programmer's >> stand point, not a "cool" challenge, but having nice and meaningful colors, >> good drag and drop functionality, text instead of ugly icons and all the >> other nice little things as one finds in the ICE Tree or Modo's schematic >> view make a huge difference for the paying (!) customer, i.e. the gals and >> guys that spend hours and hours using the app. >> > That's what makes Softimage so special: it just feels right and it >> actually is a real pleasure to do things, even complicated things. One >> truly has the feeling that somebody sat down and thought about how to >> implement something and - most importantly - how to make the user >> interaction as pleasant and intuitive as possible. Not saying that XSI is >> perfect, but it definitely is a software made by people who actually cared >> about it and wanted to make something good. >> > >> > Isn't the Softimage crew working on Maya now??? C'mon, guys, you did >> such an outstanding job on Softimage, do the same for Maya: make it a >> software one loves and likes! >> > >> > >> > Am 15.07.2014 17:07, schrieb Luc-Eric Rousseau: >> >> Define "make it better"? >> >> >> >> On Tue, Jul 15, 2014 at 10:31 AM, Eric Mootz<e...@mootzoid.com> >> wrote: >> >>> Thanks, guys. >> >>> I had already used the node editor in Maya 2014 and yes, it is far >> better >> >>> than the hypergraph, but still... it's not good at all. Had hoped >> that they >> >>> would make that better, but no. >> >>> >> > >> >> >> > >