Modo's nodes are quite pretty, all they need is a bit of color to identify
different components of a tree :), why is no one else doing this ?

is it because an ICE trees layout is linear ? so its easier to identify
where the beginning and end of things is happening and subsequent color
coding ?


On 15 July 2014 19:16, olivier jeannel <olivier.jean...@noos.fr> wrote:

>  I'd prefer switching to Povray rather having to go any AD product.
> And that's better if they don't integrate any SI intelligence in Maya.
> There are nicer companies out there that are willing to do proper work.
>
>
>
> Le 15/07/2014 19:53, Mirko Jankovic a écrit :
>
> As they said so many times so far they don;t have intention to make Maya
> more into Softimage....
>
>
> On Tue, Jul 15, 2014 at 7:39 PM, Jordi Bares <jordiba...@gmail.com> wrote:
>
>> Defining better would be quite an exercise so if the question is serious
>> I would invite Autodesk to form a product experts team, bring the best XSI
>> artists to the table and formalise how Maya should evolve to make it usable.
>>
>> I would happily be part of it if you really are interested but I will
>> charge the normal daily rate as it will take too much of my time.
>>
>> Jordi Bares
>> jordiba...@gmail.com
>>
>> On 15 Jul 2014, at 18:22, Eric Mootz <e...@mootzoid.com> wrote:
>>
>> > He, he, the owner of a restaurant that serves healthy food containing
>> everything the body needs (calories, vitamines etc.) but that looks, tastes
>> and smeels bad, must not be surprised if people complain :)
>> >
>> > Seriously, the problem is not the functionality, it is the usability,
>> the "look and feel".
>> >
>> > I am aware that making a "pretty UI" is - at least from a programmer's
>> stand point, not a "cool" challenge, but having nice and meaningful colors,
>> good drag and drop functionality, text instead of ugly icons and all the
>> other nice little things as one finds in the ICE Tree or Modo's schematic
>> view make a huge difference for the paying (!) customer, i.e. the gals and
>> guys that spend hours and hours using the app.
>> > That's what makes Softimage so special: it just feels right and it
>> actually is a real pleasure to do things, even complicated things. One
>> truly has the feeling that somebody sat down and thought about how to
>> implement something and - most importantly - how to make the user
>> interaction as pleasant and intuitive as possible. Not saying that XSI is
>> perfect, but it definitely is a software made by people who actually cared
>> about it and wanted to make something good.
>> >
>> > Isn't the Softimage crew working on Maya now??? C'mon, guys, you did
>> such an outstanding job on Softimage, do the same for Maya: make it a
>> software one loves and likes!
>> >
>> >
>> > Am 15.07.2014 17:07, schrieb Luc-Eric Rousseau:
>> >> Define "make it better"?
>> >>
>> >> On Tue, Jul 15, 2014 at 10:31 AM, Eric Mootz<e...@mootzoid.com>
>>  wrote:
>> >>> Thanks, guys.
>> >>> I had already used the node editor in Maya 2014 and yes, it is far
>> better
>> >>> than the hypergraph, but still... it's not good at all. Had hoped
>> that they
>> >>> would make that better, but no.
>> >>>
>> >
>>
>>
>>
>
>

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