Hi Draise,
I managed to get the rigs working. I'd literally had done as you suggested,
just before I read your mail.
ie. copied the modules within my RR workgroup as I noticed they were
missing when looking in the workgroup manager.
I dont trust it fully though!!

I haven't installed re-installed Python, which frustrates me a bit as I
have no admin rights on our computers.

As for the caching I had a quick play and got some results fromk what
yourself and Crristobal suggested.  I wont rule this out, its just I've not
done it before on a job and haven't factored testing time etc.
I know its should be part of my workflow from next project onwards though ;)

Firing a test render through now.
roll on the vibrating neck issue!

thanks, for your replies.
Jon








On Wed, Jul 16, 2014 at 2:25 PM, Personal <[email protected]> wrote:

>  I have a small farm, using gear_mc. Got it going..
>
> I had your problem, essentially gear_mc can't find all your modules to run
> those scripts.
>
> Fix: copy the modules to, or assign, the correct system variables.
>
> I have each node with the gear_mc workgroup installed/connected via
> network paths, or mapped network drives (to the server). I then have the
> "\gear\modules" that come with gear_mc copied to a local PYTHONPATH or PATH
> system variable. I typically have it in the the C:\Python26 modules folder.
> You could do it to the network, but I didn't have success with that..
>
> So essentially you just need to connect gear_mc workgroup on each node,
> and have its "gear" modules in a working system variable. Oh, and don't
> forget to install python 2.6 correctly - reinstalling if needs be.
>
> You can test if the gear modules are working just like you'd test gear
> with python, using the import command in a python prompt.
>
> The modules you find are within the download package, along with the
> workgroup folder. The gear_mc folder is NOT the workgroup/modules folder.
>
>
>
> Hopefully that can fix it for you.
>
>
>
> But for safe keeping, cache using the cache manager. Choose the objects
> you want to cache, run it, let it save as pc2 (as a cache library if needs
> be), then load the cache libraries/files for the correct objects and
> then... Mute the envelope. Or else your mesh will explode like in a horror
> show. It's easy one you get it, you can find documentation in the help
> file.
>
> I had a vibrating neck with gear (old) that I hope to eliminate with this
> workflow. Also any character with empty animation mixer tracks post or
> prior to having an animation clip will vibrate on the farm, also with
> gear_mc. So.. . Yeah caching, or having full tracks at all times, at least
> with an empty animation clip filling the gaps or linking/linked to with
> transitions - a quick fix to the vibrating gear rigs (rendered live).
>
>
> Hope this helps.
>
> -Draise
>
> --- Original Message ---
>
> From: "Jon Hunt" <[email protected]>
> Sent: July 16, 2014 7:12 AM
> To: [email protected]
> Subject: Re: Gear rendering issue over Render Farm - plugin not installed
>
>  Hi Mirko,
> I am using the GEAR_mc-1.0.15 (should of mentioned this!) and it doesn't
> have an addon file.
> This is what's confusing me I think.
> Thanks,
> Jon
>
>
> On Wed, Jul 16, 2014 at 1:06 PM, Mirko Jankovic <[email protected]
> > wrote:
>
> If you install addon not by drag and drop but over file->addon install,
> and then select addon fiile and workgroup it will put all addon needed
> files to their right place.
> if all computers are connected to workgroup located on network reachable
> but all computers it should be fine.
> As for modules folder it is good as long as they all point to location
> they can reach.
>
>
> On Wed, Jul 16, 2014 at 2:00 PM, Jon Hunt <[email protected]>
> wrote:
>
> Hi,
> Thanks for all your replies.
>
>  Mirko,
>  The machines environment variables are pointing to the Python libraries
> which are on each machines c: drive. I am unsure whether I should set this
> centrally to a network location?
>
>  I have a workgroup set up for royal render but am unsure where and which
> gear files put in the workgroup structure:
>
>  RoyalRender Workgroup:
> render_apps\renderer_plugins\softimage\workgroup_2014 - three further
> folders:
> \Addons
> \Application
> \Data
>
>  Cristobal, I agree with you but I am far down the line with the project
> and think it may be a simple work group issue!
>
>  Thanks,
> Jon
>
>
> On Wed, Jul 16, 2014 at 12:14 PM, Cristobal Infante <[email protected]>
> wrote:
>
> save time I meant!
>
>
> On 16 July 2014 12:13, Cristobal Infante <[email protected]> wrote:
>
>  "Unfortunately I don't have the the time/knowledge to cache the
> animation"
>
>  Learn how to cache stuff, you will gain knowledge (it's super easy) and
> gain time!
>
>  Plot > Cache Manager (Read/Write) : choose pc2 for geo.
>
>
> On 16 July 2014 12:10, Mirko Jankovic <[email protected]> wrote:
>
> Is gear installed with workgroup or localy to each machine?
> and do they all have access top modules folder and setup PYTHON PATH as
> well?
> Probably checked those but just in case...
>
>
> On Wed, Jul 16, 2014 at 12:20 PM, Angus Davidson <
> [email protected]> wrote:
>
>  Had a similar issue. Finally ended up exporting the animated character
>  to alembic and then reimporting that so I didn’t have to deal with the rig
> at all.
>
>  Didn’t unfortunately have the time to try and fix / match the settings
> on the local / render machines.
>
>  Kind regards
>
>  Angus
>
>
>
>   From: Jon Hunt <[email protected]>
> Reply-To: "[email protected]" <
> [email protected]>
> Date: Wednesday 16 July 2014 at 12:15 PM
> To: "[email protected]" <[email protected]>
> Subject: Gear rendering issue over Render Farm - plugin not installed
>
>   Hi List,
>
>  I am having an issue when submitting my scene via Royal Render.
> My rigs are breaking.
> Unfortunately I don't have the the time/knowledge to cache the animation
> Rendering the scene locally is fine.
> I initially had the Gear rig installed local to the machines.
> I have now tried connecting them all to a workgroup over the network but
> with the python libraries still being local (environment variable pointing
> to python libraries on the C: drive)
> However my rigs are still breaking.
>
>  Has anyone got any ideas how to sort this?
> below is part of the log file from Royal Render.
>
>  I have also noticed that I am getting an warning about my delat on the
> rig also. However the scene works fine.
>
>  Thanks in advance,
> Jon
>
>  R 43| ' ERROR : 2356 - This plug-in is not installed: gear_PSet
>
> R 44| ' ERROR : 2356 - This plug-in is not installed: sn_curveslide2_op
>
> R 45| ' ERROR : 2356 - This plug-in is not installed: sn_curvelength_op
>
> R 46| ' ERROR : 2356 - This plug-in is not installed: sn_squashstretch2_op
>
> R 47| ' ERROR : 2356 - This plug-in is not installed: sn_ikfk2bone_op
>
> R 48| ' ERROR : 2356 - This plug-in is not installed: sn_inverseRotorder_op
>
> R 49| ' ERROR : 2356 - This plug-in is not installed: sn_rollsplinekine_op
>
> R 50| ' ERROR : 2356 - This plug-in is not installed: gear_Mirror
>
>
>
>  R 54| ' WARNING : 3000 - Cannot apply Delta , because the target model
> CHARACTER.Delta is invalid.
>
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