Hi Draise, I managed to get the rigs working. I'd literally had done as you suggested, just before I read your mail. ie. copied the modules within my RR workgroup as I noticed they were missing when looking in the workgroup manager. I dont trust it fully though!!
I haven't installed re-installed Python, which frustrates me a bit as I have no admin rights on our computers. As for the caching I had a quick play and got some results fromk what yourself and Crristobal suggested. I wont rule this out, its just I've not done it before on a job and haven't factored testing time etc. I know its should be part of my workflow from next project onwards though ;) Firing a test render through now. roll on the vibrating neck issue! thanks, for your replies. Jon On Wed, Jul 16, 2014 at 2:25 PM, Personal <[email protected]> wrote: > I have a small farm, using gear_mc. Got it going.. > > I had your problem, essentially gear_mc can't find all your modules to run > those scripts. > > Fix: copy the modules to, or assign, the correct system variables. > > I have each node with the gear_mc workgroup installed/connected via > network paths, or mapped network drives (to the server). I then have the > "\gear\modules" that come with gear_mc copied to a local PYTHONPATH or PATH > system variable. I typically have it in the the C:\Python26 modules folder. > You could do it to the network, but I didn't have success with that.. > > So essentially you just need to connect gear_mc workgroup on each node, > and have its "gear" modules in a working system variable. Oh, and don't > forget to install python 2.6 correctly - reinstalling if needs be. > > You can test if the gear modules are working just like you'd test gear > with python, using the import command in a python prompt. > > The modules you find are within the download package, along with the > workgroup folder. The gear_mc folder is NOT the workgroup/modules folder. > > > > Hopefully that can fix it for you. > > > > But for safe keeping, cache using the cache manager. Choose the objects > you want to cache, run it, let it save as pc2 (as a cache library if needs > be), then load the cache libraries/files for the correct objects and > then... Mute the envelope. Or else your mesh will explode like in a horror > show. It's easy one you get it, you can find documentation in the help > file. > > I had a vibrating neck with gear (old) that I hope to eliminate with this > workflow. Also any character with empty animation mixer tracks post or > prior to having an animation clip will vibrate on the farm, also with > gear_mc. So.. . Yeah caching, or having full tracks at all times, at least > with an empty animation clip filling the gaps or linking/linked to with > transitions - a quick fix to the vibrating gear rigs (rendered live). > > > Hope this helps. > > -Draise > > --- Original Message --- > > From: "Jon Hunt" <[email protected]> > Sent: July 16, 2014 7:12 AM > To: [email protected] > Subject: Re: Gear rendering issue over Render Farm - plugin not installed > > Hi Mirko, > I am using the GEAR_mc-1.0.15 (should of mentioned this!) and it doesn't > have an addon file. > This is what's confusing me I think. > Thanks, > Jon > > > On Wed, Jul 16, 2014 at 1:06 PM, Mirko Jankovic <[email protected] > > wrote: > > If you install addon not by drag and drop but over file->addon install, > and then select addon fiile and workgroup it will put all addon needed > files to their right place. > if all computers are connected to workgroup located on network reachable > but all computers it should be fine. > As for modules folder it is good as long as they all point to location > they can reach. > > > On Wed, Jul 16, 2014 at 2:00 PM, Jon Hunt <[email protected]> > wrote: > > Hi, > Thanks for all your replies. > > Mirko, > The machines environment variables are pointing to the Python libraries > which are on each machines c: drive. I am unsure whether I should set this > centrally to a network location? > > I have a workgroup set up for royal render but am unsure where and which > gear files put in the workgroup structure: > > RoyalRender Workgroup: > render_apps\renderer_plugins\softimage\workgroup_2014 - three further > folders: > \Addons > \Application > \Data > > Cristobal, I agree with you but I am far down the line with the project > and think it may be a simple work group issue! > > Thanks, > Jon > > > On Wed, Jul 16, 2014 at 12:14 PM, Cristobal Infante <[email protected]> > wrote: > > save time I meant! > > > On 16 July 2014 12:13, Cristobal Infante <[email protected]> wrote: > > "Unfortunately I don't have the the time/knowledge to cache the > animation" > > Learn how to cache stuff, you will gain knowledge (it's super easy) and > gain time! > > Plot > Cache Manager (Read/Write) : choose pc2 for geo. > > > On 16 July 2014 12:10, Mirko Jankovic <[email protected]> wrote: > > Is gear installed with workgroup or localy to each machine? > and do they all have access top modules folder and setup PYTHON PATH as > well? > Probably checked those but just in case... > > > On Wed, Jul 16, 2014 at 12:20 PM, Angus Davidson < > [email protected]> wrote: > > Had a similar issue. Finally ended up exporting the animated character > to alembic and then reimporting that so I didn’t have to deal with the rig > at all. > > Didn’t unfortunately have the time to try and fix / match the settings > on the local / render machines. > > Kind regards > > Angus > > > > From: Jon Hunt <[email protected]> > Reply-To: "[email protected]" < > [email protected]> > Date: Wednesday 16 July 2014 at 12:15 PM > To: "[email protected]" <[email protected]> > Subject: Gear rendering issue over Render Farm - plugin not installed > > Hi List, > > I am having an issue when submitting my scene via Royal Render. > My rigs are breaking. > Unfortunately I don't have the the time/knowledge to cache the animation > Rendering the scene locally is fine. > I initially had the Gear rig installed local to the machines. > I have now tried connecting them all to a workgroup over the network but > with the python libraries still being local (environment variable pointing > to python libraries on the C: drive) > However my rigs are still breaking. > > Has anyone got any ideas how to sort this? > below is part of the log file from Royal Render. > > I have also noticed that I am getting an warning about my delat on the > rig also. However the scene works fine. > > Thanks in advance, > Jon > > R 43| ' ERROR : 2356 - This plug-in is not installed: gear_PSet > > R 44| ' ERROR : 2356 - This plug-in is not installed: sn_curveslide2_op > > R 45| ' ERROR : 2356 - This plug-in is not installed: sn_curvelength_op > > R 46| ' ERROR : 2356 - This plug-in is not installed: sn_squashstretch2_op > > R 47| ' ERROR : 2356 - This plug-in is not installed: sn_ikfk2bone_op > > R 48| ' ERROR : 2356 - This plug-in is not installed: sn_inverseRotorder_op > > R 49| ' ERROR : 2356 - This plug-in is not installed: sn_rollsplinekine_op > > R 50| ' ERROR : 2356 - This plug-in is not installed: gear_Mirror > > > > R 54| ' WARNING : 3000 - Cannot apply Delta , because the target model > CHARACTER.Delta is invalid. > > This communication is intended > for the addressee only. It is confidential. If you have received this > communication in error, please notify us immediately and destroy the original > message. You may not copy or disseminate this communication without the > permission of the University. Only authorised > signatories are competent to enter into agreements on behalf of the > University and recipients are thus advised that the content of this message > may not be legally binding on the University and may contain the personal > views and opinions of the author, which > are not necessarily the views and opinions of The University of the > Witwatersrand, Johannesburg. All agreements between the University and > outsiders are subject to South African Law unless the University agrees in > writing to the contrary. > > > > > > > >

