Wondering if there is solution to this.
I have an character with an simple ICE syflex robe all set up.
There is body mesh collision beside others.

When model is imported into new scene everything works fine
But if models then duplicated or imported again it is named differently
so you have Character and Character1 models in scene, collision on second
character is not working as it is loos for name for first model.
Example
Collision node mesh in model is *Get Character.body*, when imported again
model now is Character1 so collision node needs to be renamed to
*Get Character1.Body*, but it is still *Charater.Body* so collision on mesh
inside second character is not working.

Anyway shouldn't it change model name automatically or is there way to make
ti that way so once model is imported again or name of the model changed it
would always use:

Get <model>.<mesh>

A bit confusing explanation but I think you know what I aim at.
Not that big issue as cloth will be simulated in separate scene on cached
body mesh and then also cached and brought back for rendering but still
curious to figure it out as I was planing to have realy low poly cloth
version right inside anim scene for fast previews.

Thanks

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