Hi,

probably you need some NodeToVertex, NodeIndex, VertexToNodes stuff, but it's
hard to tell exactly without seeing what you are doing.
I guess you figured that much yourself :)


> Matt Morris <matt...@gmail.com> hat am 30. Juli 2014 um 13:08 geschrieben:
> 
>  Hi chaps, having a context brain fart.
> 
>  I've got a set of texture coordinates on a mesh, and would like to drive a
> weightmap by the V values, but am struggling to switch the context of the data
> from sample to vertex. Would love any pointers in the right direction.
> 
>  cheers,
>  matt
> 
> 
>  --
>  <http://www.matinai.com>
> 

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