Hi, probably you need some NodeToVertex, NodeIndex, VertexToNodes stuff, but it's hard to tell exactly without seeing what you are doing. I guess you figured that much yourself :)
> Matt Morris <matt...@gmail.com> hat am 30. Juli 2014 um 13:08 geschrieben: > > Hi chaps, having a context brain fart. > > I've got a set of texture coordinates on a mesh, and would like to drive a > weightmap by the V values, but am struggling to switch the context of the data > from sample to vertex. Would love any pointers in the right direction. > > cheers, > matt > > > -- > <http://www.matinai.com> >