If I remember well from an interview on 3dvf.com , they’re supporting FBX for 
the moment with other formats to come soon after the release.
Google Translate this if you wish. Lots of information:
http://www.3dvf.com/dossier-1146-1-akeytsu-nouvel-outil-rigging-et-animation.html



From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Mirko Jankovic
Sent: 7 août 2014 11:50
To: softimage@listproc.autodesk.com
Subject: Re: Akeytsu. Ah that time line with timmings :)

That part is not really shown yet and that is what I'm looking forward to see, 
rigging AND import export work, connection with other 3d apps. After all what 
is animation if you can;t send it somewhere for rendering ;)
Connection with Unity3D and UE4 as well would be interesting to see, as they 
both requires bones/rig

On Thu, Aug 7, 2014 at 5:21 PM, Cesar Saez 
<cesa...@gmail.com<mailto:cesa...@gmail.com>> wrote:
They have a 'rig-less' approach, the workflow might be similar to motion 
builder (import your geometry+skeleton+weighting and apply their autorig).

On Thu, Aug 7, 2014 at 11:11 AM, Cristobal Infante 
<cgc...@gmail.com<mailto:cgc...@gmail.com>> wrote:
Interesting price structure... 500 euros per year.

Can you rig in this?

On 7 August 2014 13:37, Sebastien Sterling 
<sebastien.sterl...@gmail.com<mailto:sebastien.sterl...@gmail.com>> wrote:
if they discovered a way of eliminating gimble lock, they have my vote :P

On 7 August 2014 13:08, pedro santos 
<probi...@gmail.com<mailto:probi...@gmail.com>> wrote:
http://www.nukeygara.com/gallery
UI looks me, but they seem to be catering to animation features, unusual in 3D 
packages.

I wonder how these things we're seeing, this and Voodoo will actually take 
animators out of Maya...
Cheers

--
________________________________
[http://i153.photobucket.com/albums/s202/animatics/probiner-sig.gif]

Pedro Alpiarça dos Santos
Animator  3DModeler  Illustrator
>>  http://probiner.x10.mx/






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