btw even showing that some tasks will take couple time less to be completed you can easily talk to the wall as well.... so stick and hurt yourself int here ;)
On Wed, Sep 10, 2014 at 12:54 PM, Mirko Jankovic <mirkoj.anima...@gmail.com> wrote: > Some of people are working in places where they cannot choose their > software but work with what is given :) > > On Wed, Sep 10, 2014 at 12:43 PM, Ognjen Vukovic <ognj...@gmail.com> > wrote: > >> I am quite curious as to why there are so many people >> transitioning to maya if you all find it such a pain... Weren't there >> discussions of numerous alternatives being available, i know each software >> has its pitfalls, and probably the main argument to this is, most jobs are >> done in maya. But do you want to end up at a job where all you can expect >> is overtime and headaches due to your tool falling apart when it matters >> the most? >> >> On Wed, Sep 10, 2014 at 12:18 PM, adrian wyer < >> adrian.w...@fluid-pictures.com> wrote: >> >>> didn't want to chime in on this thread, but ....can't....resist....... >>> >>> >>> >>> Graham, we know that as an autodesk representative, you have to, at >>> least to some extent, tow the party line.... >>> >>> but you have to face facts, we as Softimage users have had this >>> situation forced upon us by a seemingly uncaring software behemoth >>> >>> >>> >>> it will take YEARS for the resentment to fizzle out >>> >>> >>> >>> just because the list has settled down of late (it's disappointingly >>> like a ghost town in here most days) it doesn't mean the embers of our >>> collective anger aren't still glowing away >>> >>> >>> >>> occasionally, for many months to come, they will flare up >>> >>> >>> >>> I welcome the initiative to help artists move across to maya, even seen >>> as a purely financial one from the point of the company that makes the >>> 'other' software >>> >>> And i'll be honest, for every 10 things that i find, while stumbling >>> blindly through the maya minefield, that are infuriating, there are usually >>> a couple that are pleasantly surprising.... it's not 'all' bad! >>> >>> >>> >>> i guess what i'm saying is keep up the initiatives, hold people's hands >>> through this unwelcome transition, and in the long term, they'll appreciate >>> it >>> >>> >>> >>> but don't expect users not to throw abuse occasionally when you stick >>> your head above the parapet! >>> >>> >>> >>> cheers >>> >>> >>> >>> a >>> >>> >>> ------------------------------ >>> >>> *From:* softimage-boun...@listproc.autodesk.com [mailto: >>> softimage-boun...@listproc.autodesk.com] *On Behalf Of *Mario Reitbauer >>> *Sent:* 10 September 2014 11:02 >>> *To:* softimage@listproc.autodesk.com >>> *Subject:* Re: SoftImage Artists take on Maya @ Escape Studios >>> >>> >>> >>> Graham dont take it personal. >>> >>> >>> >>> It's maya... >>> >>> We don't like it, we probably will need a lot of time to start accepting >>> it and maybe at some point some here gonna agree that what maya offers is >>> good. >>> >>> >>> >>> But right now, the cons of maya are just hitting artists day in day out >>> ;) >>> >>> >>> >>> 2014-09-10 2:35 GMT+02:00 Jason S <jasonsta...@gmail.com>: >>> >>> On 09/09/14 17:29, Graham Bell wrote: >>> >>> Personally, I thought I did a great job, but if you guys want to spin it >>> into something it wasn’t, I guess that’s your prerogative. >>> >>> G >>> >>> >>> Oh didn't know you had a take on that event. >>> >>> But no doubt yourself and everyone (many well known names) did a great >>> job, >>> and nothing suggests it was a bad event in any way, well to the contrary! >>> >>> It actually looked very informative and like a great opportunity to >>> objectively assess how thing were with lots of perspective with many users >>> very well versed with their tools. >>> >>> Which seems to have been a success at doing just that, in a candid and >>> positive setting, >>> >>> >>> But if the resulting seemingly very fair, accurate and impartial report >>> also confirms a number of things >>> (almost everything) we all knew already (both pros & cons), >>> I wouln't associate the highlighting of these things to 'spinning'. >>> >>> I don't think anything suggested here has been unfair, out of place, or >>> not the case. >>> >>> .. except maybe the 'killing the wrong product' bit.. cause in NO >>> circumstance could there ever be any justification to *forcibly* prevent >>> ANY fairly widely used product from being used, regardless if (but >>> -especially- if) that product was unique. (pretty darn unique in this case) >>> >>> >>> >>> >> >> >