I think BA_raylength from the essentialpack should do this:
http://www.binaryalchemy.de/index_dev.htm

cheers,
Thomas

> Chris Marshall <[email protected]> hat am 30. September 2014 um 11:40
> geschrieben:
> 
>  Hi All,
>  I have a number of grids with a transparent texture on, like rough edged
> paper stacked up. But the ambient occlusion which is on the camera is picking
> up the edge of the geometry not the textured edge. I'm sure there's a way to
> sort this but can't figure.
> 
>  Thanks
> 
>  Chris
> 
> 

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