I think BA_raylength from the essentialpack should do this: http://www.binaryalchemy.de/index_dev.htm
cheers, Thomas > Chris Marshall <[email protected]> hat am 30. September 2014 um 11:40 > geschrieben: > > Hi All, > I have a number of grids with a transparent texture on, like rough edged > paper stacked up. But the ambient occlusion which is on the camera is picking > up the edge of the geometry not the textured edge. I'm sure there's a way to > sort this but can't figure. > > Thanks > > Chris > >

