All the parts flying everywhere at the start of the simulation implies they
are all interesecting, if not, perhaps their shapes are? (convex hull/ box
shape etc.)

There are quite a few samples scene files that come with it, maybe they
have some things in them in terms of tutorials/ICE tree set ups.
The ICE nodes should show up, they're all called MOM_ something





Simon Reeves
London, UK
*si...@simonreeves.com <si...@simonreeves.com>*
*www.simonreeves.com <http://www.simonreeves.com>*
*www.analogstudio.co.uk <http://www.analogstudio.co.uk>*

On 30 September 2014 21:39, Sebastien Sterling <sebastien.sterl...@gmail.com
> wrote:

> Hey everyone, am trying to shatter a pillar using Kartos, and have a
> wrecking ball smash into it using momentum.
>
> I am using the default versions found on rray.
>
> Am having difficulty finding a tutorial, Helge does a very good job of
> outlining the features, here:
>
> http://vimeo.com/15097393
>
> but every time i try to simulate the pillar it explodes and pits go flying
> everywhere
>
> is there a handy tutorial or ICE tree set up to affect shattered objects
> with another object ?
>
> also are the momentum nodes hidden, or do i need to expose them using
> pre-existing bullet nodes ?
>
>
>
> Any advise very much welcome :)
>
>

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