All the parts flying everywhere at the start of the simulation implies they are all interesecting, if not, perhaps their shapes are? (convex hull/ box shape etc.)
There are quite a few samples scene files that come with it, maybe they have some things in them in terms of tutorials/ICE tree set ups. The ICE nodes should show up, they're all called MOM_ something Simon Reeves London, UK *si...@simonreeves.com <si...@simonreeves.com>* *www.simonreeves.com <http://www.simonreeves.com>* *www.analogstudio.co.uk <http://www.analogstudio.co.uk>* On 30 September 2014 21:39, Sebastien Sterling <sebastien.sterl...@gmail.com > wrote: > Hey everyone, am trying to shatter a pillar using Kartos, and have a > wrecking ball smash into it using momentum. > > I am using the default versions found on rray. > > Am having difficulty finding a tutorial, Helge does a very good job of > outlining the features, here: > > http://vimeo.com/15097393 > > but every time i try to simulate the pillar it explodes and pits go flying > everywhere > > is there a handy tutorial or ICE tree set up to affect shattered objects > with another object ? > > also are the momentum nodes hidden, or do i need to expose them using > pre-existing bullet nodes ? > > > > Any advise very much welcome :) > >