On Sun, Oct 12, 2014 at 11:51 AM, Sebastien Sterling
<sebastien.sterl...@gmail.com> wrote:
> XGen just seems like a mess, i'm willing to concede that the power is there
> but the interface is hellish, you have to flip through so many windows so
> many parameters in a non linear fashion,

> worse if you forget some of the
> steps or to tick a box here or there, you might have to start from the
> beginning.

I don't think that this is true, or at least I'd like to have an
example of that.  In the "Create Description" dialog, you actually
just decide if you want groomable splines or not.  Every other choice
you can change later with the equivalent drop down in the Primitive
tab.  There is only one "generator" operator in XGen.

That 1h hour seminar, which I've re-watched before writing this, is
meant for people a little bit past the first 10 minutes understanding
of how XGen is structured, but rather goes right to mid-level tricks.
It's totally fair to criticize XGen for being seExpr-based  (though
the UI will help you write the expressions when it can), and based on
PTex.  However, the interface is not "all over the place". Everything
is in the XGen Window, there are no menus or stuff hidden in the
Outliner or elsewhere.  You'd be working with the primitives setup in
Primitives tabs, then the operator stack , if you use it, is in
Modifiers, then everything you'll need in grooming is in the Grooming
tab.

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