in the VDB_shaderDefs_ai.pys, replace this line
dllPath_release = Application.Plugins("Arnold Shaders").OriginPath + "bin\\nt-x86-64\\tbb42.dll";
by
dllPath_release = Application.Plugins("ArnoldStaShaders").OriginPath + "bin\\nt-x86-64\\tbb42.dll";


On 31-Oct-14 08:48, Morten Bartholdy wrote:

I just installed Oleg Bliznuks exciting OpenVDB stuff but ran in to a snag - I get this error when doing a renderregion on the cloud demo scene:

' WARNING : [arnold] node "VDBVolumeShaderSimple_ai" is not installed
' ERROR : [sitoa]: Unable to load VDBVolumeShaderSimple_ai from the Arnold plugins (first occurrence: Sources.Materials.DefaultLib.Scene_Material.VDBVolumeShaderSimple_ai)

Upon Inspecting the Plugin Manager I can see that VDB_shaderDefs_ai.pys has a red triangle and checking its properties it says 262$This script plug-in contains erors and could not be loaded: <path: "path to workgroup installation"

I do have vcredist_x64 installed. Does anyone here know - could this be caused by the annoying tbb.dll conflict with Arnold?

I am exploring the various ways to render emFluids and would really like to try Olegs shader out.

Cheers

Morten


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