in the VDB_shaderDefs_ai.pys, replace this line
dllPath_release = Application.Plugins("Arnold Shaders").OriginPath +
"bin\\nt-x86-64\\tbb42.dll";
by
dllPath_release = Application.Plugins("ArnoldStaShaders").OriginPath +
"bin\\nt-x86-64\\tbb42.dll";
On 31-Oct-14 08:48, Morten Bartholdy wrote:
I just installed Oleg Bliznuks exciting OpenVDB stuff but ran in to a
snag - I get this error when doing a renderregion on the cloud demo
scene:
' WARNING : [arnold] node "VDBVolumeShaderSimple_ai" is not installed
' ERROR : [sitoa]: Unable to load VDBVolumeShaderSimple_ai from the
Arnold plugins (first occurrence:
Sources.Materials.DefaultLib.Scene_Material.VDBVolumeShaderSimple_ai)
Upon Inspecting the Plugin Manager I can see that
VDB_shaderDefs_ai.pys has a red triangle and checking its properties
it says 262$This script plug-in contains erors and could not be
loaded: <path: "path to workgroup installation"
I do have vcredist_x64 installed. Does anyone here know - could this
be caused by the annoying tbb.dll conflict with Arnold?
I am exploring the various ways to render emFluids and would really
like to try Olegs shader out.
Cheers
Morten