If I understand correctly you need to... 1) Store the initial StrandPosition in the local particle space.(by multiplying the strandPosition array by the inverted particle transform) -- get particle transform --> invert ---> multiply (strandPosition) by matrix--> set data (myLocalStrandPosition)
2) Multiply the stored StrandPosition (myLocalStrandPosition) by the current particle transform On Thu, Nov 20, 2014 at 3:34 PM, Lawrence Nimrichter <xsiuse...@gmail.com> wrote: > Hey guys, if you have ice strands that are all curly, do you know how to > make it stick to the surface of geo as is. When the emitting point sticks > to deforming geo, it stretches and does dynamics etc to the strand (which > normally is great, but not this time). I wish they were each frozen to the > particle and just moved with it. does that make sense? > > Any thoughts on this? > > Thanks! > > Lawrence Nimrichter > > >