A nice addition would an option to LOCK the Attribute editor like we can
with Softimage PPGs so it wont change when selecting another object.

On Wed, Nov 26, 2014 at 10:54 AM, Ivan Vasiljevic <klebed...@gmail.com>
wrote:

> 110% to what Mirko is saying, outliner and node editor, just not even
> close to explorer/render tree + passes and those are things that make me
> fill like home when working in XSI.
>
> On Wed, Nov 26, 2014 at 8:48 AM, Mirko Jankovic <mirkoj.anima...@gmail.com
> > wrote:
>
>> Again +1 as well for "make it like SI"
>> It is not overstatement that SI explorer/outliner sister is best out
>> there. gives you complete overview and scene organisation AND access to
>> every single needed attribute and anything you can possibly need in working
>> with scene.
>> Softimage scene explorer is one of main workhorses and not without reason
>> so be sure to see what was done there in any case.
>> Not holding any fingers ofc but just an idea..
>> There will always be comment make it like SI so that is completely
>> natural, but SI scene explorer and render pass system should be No1 on list
>> to push them into maya if possible at all.
>>
>> On Wed, Nov 26, 2014 at 8:15 AM, Sebastien Sterling <
>> sebastien.sterl...@gmail.com> wrote:
>>
>>> +1 Gerbrand, it's good to remember that the ui reflects the way stuff
>>> was initially setup, and not the other way around. thhere will most likely
>>> come a time where surface polishing won't be enough without delving deeper.
>>>
>>>
>>
>
>
> --
> Ivan Vasiljevic
> -
> Lighting TD
> Founder, Digital Asset Tailors
> -
> reel:    https://vimeo.com/72183649
> web:    www.ivasiljevic.com
> email:  i...@digitalassettailors.com
>            ivan_vasilje...@hotmail.com
>
>
>

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