I know about string options in mental ray and I used them. I know of GI options 
in mental ray and its string options. I think I know quite all of them. To my 
knowledge there are no string options to  just 'activate' MILA shaders in 
softimage. They should just work with the standanrd mental ray.  If I missed 
something to use them , just let me know. How to wire MILA shader nodes in 
softimage to get them to work  was the only question dude :)

 

sven

 

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Jason S
Sent: Saturday, December 13, 2014 2:31 AM
To: softimage@listproc.autodesk.com
Subject: Re: MILA shaders in Softimage

 

The if like the GI stuff, the .DLL may previously appaear to already be there, 
so you can rename the old and copy the new.
cheers,
J


On 12/12/14 20:25, Jason S wrote:

@ Sven  Actually, not sure Mila shaders were used on the soccer ball, but was 
to show that new MR features could be accessed at least via string options  and 
maybe some .dll copying (like formerly necessary for ibl shaders)

The Mila .dll should be called layering.dll  if you want to try.

If you're looking for where to get the .dlls, ..  

            rray    

 Post subject: Re: New GI prototype in v2015?

 <http://www.si-community.com/community/viewtopic.php?p=48295#p48295> 
PostPosted: 09 Dec 2014, 15:47

Looks very good for a feature being in experimental mode (not even publicized). 
I agree diffuse is the main thing (and really fast) .. we can get some specular 
bounces from the mila shaders. Could be best choice for interiors.

Hopefully the right gpu_gi_plugin.dll will be in SP2   (Btw in case someone 
looks for it, it's in here 
<http://download.autodesk.com/us/support/files/maya_2015_service_pack_4/mental_ray/mental_ray_Standalone_3_12_1_for_Autodesk_2015_English_Win_64bit.exe>
 .)

 

 

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