I know about string options in mental ray and I used them. I know of GI options in mental ray and its string options. I think I know quite all of them. To my knowledge there are no string options to just 'activate' MILA shaders in softimage. They should just work with the standanrd mental ray. If I missed something to use them , just let me know. How to wire MILA shader nodes in softimage to get them to work was the only question dude :)
sven From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Jason S Sent: Saturday, December 13, 2014 2:31 AM To: softimage@listproc.autodesk.com Subject: Re: MILA shaders in Softimage The if like the GI stuff, the .DLL may previously appaear to already be there, so you can rename the old and copy the new. cheers, J On 12/12/14 20:25, Jason S wrote: @ Sven Actually, not sure Mila shaders were used on the soccer ball, but was to show that new MR features could be accessed at least via string options and maybe some .dll copying (like formerly necessary for ibl shaders) The Mila .dll should be called layering.dll if you want to try. If you're looking for where to get the .dlls, .. rray Post subject: Re: New GI prototype in v2015? <http://www.si-community.com/community/viewtopic.php?p=48295#p48295> PostPosted: 09 Dec 2014, 15:47 Looks very good for a feature being in experimental mode (not even publicized). I agree diffuse is the main thing (and really fast) .. we can get some specular bounces from the mila shaders. Could be best choice for interiors. Hopefully the right gpu_gi_plugin.dll will be in SP2 (Btw in case someone looks for it, it's in here <http://download.autodesk.com/us/support/files/maya_2015_service_pack_4/mental_ray/mental_ray_Standalone_3_12_1_for_Autodesk_2015_English_Win_64bit.exe> .)