the ICE-> Kinematics->Effects->transform objects by particles needs a merged mesh (deform bodies) i want individual elements
sorted it with the emit instances matched to srts a _____ From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Simon Reeves Sent: 08 January 2015 13:01 To: softimage@listproc.autodesk.com Subject: Re: tricky pocdural animation problem Oh thats handy...I didn't know about that Simon Reeves London, UK si...@simonreeves.com www.simonreeves.com www.analogstudio.co.uk On 8 January 2015 at 12:53, Adam Seeley <adammsee...@gmail.com> wrote: Hi Adrian, If I read correctly... Do you need to use the ICE-> Kinematics->Effects->transform objects by particles, step? Once I've used Momentum's ICE controls, I then just animate the Pointcloud itself without any other steps. Adam. On 8 January 2015 at 12:20, adrian wyer <adrian.w...@fluid-pictures.com> wrote: hey guys, long shot but here goes we have a railway track made of 'magnetic sticks and balls toy' pieces, the pieces are instanced standins (rendered in arnold, but this is not relevant) we have to have the pieces fly off (in a controlled/directed manner) in a progressive way i had thought to use ICE to create a particle per object, then control the pieces with these particles, so i can trigger and animate them procedurally so i de-instanced the original parts, merged them, and used momentum to apply deform body, and create ICE controls (which i then freeze, i only need momentum as an easy way to create the point per object) unfortunately, when i try and use ICE-> Kinematics->Effects->transform objects by particles, it takes an arbitrary object per particle, ignoring the nearest (which is what i need) thus borking the layout of the track i guess what im saying in a long winded way is i'm stuck! i want to have the original objects stay where they are until triggered by some ICE stuff (test inside volume then turbulize velocity/angle etc) anyone have any nifty solutions to this, i 'could' just key the pos/rot of the objects, move and rotate them and offset the animation but we all know what clients are like, they will want to change stuff, and this old school method will take ages to tweak thanks a Adrian Wyer Fluid Pictures 75-77 Margaret St. London W1W 8SY ++44(0) 207 580 0829 <tel:%2B%2B44%280%29%20207%20580%200829> adrian.w...@fluid-pictures.com www.fluid-pictures.com Fluid Pictures Limited is registered in England and Wales. Company number:5657815 VAT number: 872 6893 71