Thanks guys!!
What I want out of a surface deformer is the UV control.
It's different than a cage or lattice because it lets you slide/deform things based on uv data, and offset along normals I find it very useful to model things where allot of detail has to follow a certain shape. I modelled some running shoes in the beginning of the year, and all of the parts followed this one master nurbs surface. I'll look into the ray sop and lattice, but I think a surface deformer digital asset might need to be made :)
One that works like soft.
This way I can "engine" it into bloody maya if I ever need to go to that dark place again.
G

On 02/02/2015 12:45, philipp seis wrote:
Hi Gerbrand,

from the top of my head i'd say, there should be a checkbox so that your curve
won't get a surface.
Then, here is a curve basics tutorial from peter quint:
http://vimeo.com/40771484

I'd be interested in a deform by surface too. The Ray SOP gives a little bit of that behaviour out of the box, and the attribute transfer SOP as well, if "match Point Position" ( i guess that was the name) Checkbox is on. Those 2 work on proximity. And finally you might want to try the Lattice SOP, which in Houdini is also customizable,
ending up being very close to the cage deformer from Soft.
And then, you could also add a "Normal attribute" to your SOP, with the point SOP, and create a VOPSOP in which you manipulate those. This might be the equivalent to an ICE "closest point to location" node. I'd consider myself a real houdini novice though, just trying to transfer my Softimage workflows, so please correct me if i'm wrong.

I would like to add the question: How would you do a simple "Object to Cluster Constraint ?"
So far i found only options that are uv based, like the "rivet"...

best, Philipp


2015-02-02 10:43 GMT+01:00 Gerbrand Nel <nagv...@gmail.com <mailto:nagv...@gmail.com>>:

    So 3 quick houdini questions if you don't mind:
    Why do I automatically get a surface on a closed curve?
    Can I kill it without killing the curve, or can I set it to "never
    create"?
    Is there something like "deform by surface" in soft for houdini?
    That is it for now :)
    Thanks
    G



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