Yea ty.

I am using 2 custom commands now (using a toggle isn't the best way in that
case)

string $selection[] = `ls -selection -long`;
string $object;
for ( $object in $selection ) {
    catch(eval(setAttr ($object + ".displayRotatePivot", 1)));
}



2015-02-04 13:20 GMT+01:00 Tim Leydecker <bauero...@gmx.de>:

>  Ctrl-Shift-A will let you select everything in a scene.
>
> Setting the Scripteditor to "Echo All Commands"
>
> then for example reveals:
>
> ToggleRotationPivots;
>
> From there, it´s just a drag of this line to the shelve.
>
> That at least let´s you switch things after creation.
>
> If you want to get this globally, all the time, you probably would
> start by trying to modify your:
>
> userPrefs.mel
>
> or
>
> Maya.env
>
> even if that may be the completely wrong place.
>
> I can´t help with that really except for having a hunch that
> things usually follow a simple kind of
>
> RotationPivots = 1;
>
> way of switching on (1) or off (0) in Maya.
>
> I wouldn´t do it but that doesn´t mean it shouldn´t be done.
>
>
>
>
>
>
>
> Am 04.02.2015 um 12:39 schrieb Mario Reitbauer:
>
> But that "Display>Transform Display" is on per object context right ?
> I am searching for a way to globally show the axis. For all objects in the
> scene (also newly created ones).
> But because showing/hiding those axis is controlled by local object
> attributes I guess that's not possible.
>
> 2015-02-04 12:33 GMT+01:00 Tim Leydecker <bauero...@gmx.de>:
>
>>  Check out Display>Transform Display>..
>>
>>
>> No need to apologize for asking questions.
>>
>> It´s impossible to know it all, imo.
>>
>> There´s a difference in being lazy, ignorant, etc or just a feeling of
>> genuinly stupid.
>>
>> The joys of getting answers may vary, depending on how one´s question
>> has been understood to fall into any of the above short list of
>> categories.
>>
>> I had my fair share of both stupid questions and stupid replies.
>>
>> The hardest part is realizing one did it wrong but insisted anyway.
>> Those opportunities to realize exactly that seem to grow with age.
>>
>> In regards to Maya, I am glad they have this green spoiler thingy on
>> new/changed/improved
>> menue entries available as option. It helps realize there´s been
>> something done.
>>
>> It took me actually years to realize there is a whole new "Assets" menue
>> entry...
>>
>> Cheers,
>>
>> tim
>>
>>
>> Am 04.02.2015 um 12:07 schrieb Mario Reitbauer:
>>
>> In the end I don't care too much.
>> It just feels embarrassing asking for stuff which is there but which you
>> just didn't find.
>> But as long as no one is annoyed by noobs like me asking for those
>> things, then at least I am fine with it ;)
>>
>>  Oh, I allways used ctrl-shift-right click to get into that menu you
>> described :D Your way is less painful for my fingers.
>>
>>  Now I got a last question. How do you enable rotation axis globally.
>> Under Display the Transform Display is on per object base and in the
>> preferences I didn't find anything to turn it on globally.
>>
>> 2015-02-04 11:57 GMT+01:00 Raffaele Fragapane <
>> raffsxsil...@googlemail.com>:
>>
>>>   It is, but the problem with dexterity based workflows is that you're
>>> unlikely to bump into the literal category for it, wherever the stuff ends
>>> up being stashed in.
>>>  QWERTY interaction mode, X and V for quick snap (grid/discrete and snap
>>> to point) and so on are hard to bump into unless you watch some tutorial or
>>> someone tells you.
>>>
>>>  The same goes for several other shortcuts that every expert knows but
>>> every noob misses (shift changing the contextual menu on click), and some
>>> that even experts rarely seem to know about (hold down a manipulation
>>> shortcut like W and left click for a nice surprise, inline snapping
>>> options, swim UVs, tweak, discrete steps and the such).
>>>
>>>  It doesn't help that, unlike XSI, Maya has no right click for tool
>>> options on icons. XSI's snapping is infinitely more intuitive and versatile
>>> largely on account of that.
>>>
>>> On Wed, Feb 4, 2015 at 11:37 AM, Mario Reitbauer <
>>> cont...@marioreitbauer.at> wrote:
>>>
>>>> Thanks a lot !
>>>> Is this covered in the docs anywhere ??
>>>> Feels stupid to not finding stuff like this.
>>>>
>>>> 2015-02-04 11:26 GMT+01:00 Tim Leydecker <bauero...@gmx.de>:
>>>>
>>>>> You can use the V shortcut but the object you want to snap to will
>>>>> have to
>>>>> have it´s selection handle, rotation pivot or whatever else you want
>>>>> to snap
>>>>> to enabled in it display properties.
>>>>>
>>>>> e.g., modify your display options globally to display these kinds of
>>>>> stuff for all
>>>>> objects, the selection or even on alternatively on a per object basis
>>>>> in it´s
>>>>> attribute editor.
>>>>>
>>>>>
>>>>> Am 04.02.2015 um 11:20 schrieb Mario Reitbauer:
>>>>>
>>>>>  Snap to pivot/center in maya ?
>>>>>>
>>>>>> Please ?
>>>>>>
>>>>>> And no, not through some sort of menu or command. Just add another
>>>>>> snapping option please which enables snapping to object pivots/centers.
>>>>>>
>>>>>
>>>>>
>>>>
>>>
>>>
>>>  --
>>> Our users will know fear and cower before our software! Ship it! Ship it
>>> and let them flee like the dogs they are!
>>>
>>
>>
>>
>
>

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