Yea ty. I am using 2 custom commands now (using a toggle isn't the best way in that case)
string $selection[] = `ls -selection -long`; string $object; for ( $object in $selection ) { catch(eval(setAttr ($object + ".displayRotatePivot", 1))); } 2015-02-04 13:20 GMT+01:00 Tim Leydecker <bauero...@gmx.de>: > Ctrl-Shift-A will let you select everything in a scene. > > Setting the Scripteditor to "Echo All Commands" > > then for example reveals: > > ToggleRotationPivots; > > From there, it´s just a drag of this line to the shelve. > > That at least let´s you switch things after creation. > > If you want to get this globally, all the time, you probably would > start by trying to modify your: > > userPrefs.mel > > or > > Maya.env > > even if that may be the completely wrong place. > > I can´t help with that really except for having a hunch that > things usually follow a simple kind of > > RotationPivots = 1; > > way of switching on (1) or off (0) in Maya. > > I wouldn´t do it but that doesn´t mean it shouldn´t be done. > > > > > > > > Am 04.02.2015 um 12:39 schrieb Mario Reitbauer: > > But that "Display>Transform Display" is on per object context right ? > I am searching for a way to globally show the axis. For all objects in the > scene (also newly created ones). > But because showing/hiding those axis is controlled by local object > attributes I guess that's not possible. > > 2015-02-04 12:33 GMT+01:00 Tim Leydecker <bauero...@gmx.de>: > >> Check out Display>Transform Display>.. >> >> >> No need to apologize for asking questions. >> >> It´s impossible to know it all, imo. >> >> There´s a difference in being lazy, ignorant, etc or just a feeling of >> genuinly stupid. >> >> The joys of getting answers may vary, depending on how one´s question >> has been understood to fall into any of the above short list of >> categories. >> >> I had my fair share of both stupid questions and stupid replies. >> >> The hardest part is realizing one did it wrong but insisted anyway. >> Those opportunities to realize exactly that seem to grow with age. >> >> In regards to Maya, I am glad they have this green spoiler thingy on >> new/changed/improved >> menue entries available as option. It helps realize there´s been >> something done. >> >> It took me actually years to realize there is a whole new "Assets" menue >> entry... >> >> Cheers, >> >> tim >> >> >> Am 04.02.2015 um 12:07 schrieb Mario Reitbauer: >> >> In the end I don't care too much. >> It just feels embarrassing asking for stuff which is there but which you >> just didn't find. >> But as long as no one is annoyed by noobs like me asking for those >> things, then at least I am fine with it ;) >> >> Oh, I allways used ctrl-shift-right click to get into that menu you >> described :D Your way is less painful for my fingers. >> >> Now I got a last question. How do you enable rotation axis globally. >> Under Display the Transform Display is on per object base and in the >> preferences I didn't find anything to turn it on globally. >> >> 2015-02-04 11:57 GMT+01:00 Raffaele Fragapane < >> raffsxsil...@googlemail.com>: >> >>> It is, but the problem with dexterity based workflows is that you're >>> unlikely to bump into the literal category for it, wherever the stuff ends >>> up being stashed in. >>> QWERTY interaction mode, X and V for quick snap (grid/discrete and snap >>> to point) and so on are hard to bump into unless you watch some tutorial or >>> someone tells you. >>> >>> The same goes for several other shortcuts that every expert knows but >>> every noob misses (shift changing the contextual menu on click), and some >>> that even experts rarely seem to know about (hold down a manipulation >>> shortcut like W and left click for a nice surprise, inline snapping >>> options, swim UVs, tweak, discrete steps and the such). >>> >>> It doesn't help that, unlike XSI, Maya has no right click for tool >>> options on icons. XSI's snapping is infinitely more intuitive and versatile >>> largely on account of that. >>> >>> On Wed, Feb 4, 2015 at 11:37 AM, Mario Reitbauer < >>> cont...@marioreitbauer.at> wrote: >>> >>>> Thanks a lot ! >>>> Is this covered in the docs anywhere ?? >>>> Feels stupid to not finding stuff like this. >>>> >>>> 2015-02-04 11:26 GMT+01:00 Tim Leydecker <bauero...@gmx.de>: >>>> >>>>> You can use the V shortcut but the object you want to snap to will >>>>> have to >>>>> have it´s selection handle, rotation pivot or whatever else you want >>>>> to snap >>>>> to enabled in it display properties. >>>>> >>>>> e.g., modify your display options globally to display these kinds of >>>>> stuff for all >>>>> objects, the selection or even on alternatively on a per object basis >>>>> in it´s >>>>> attribute editor. >>>>> >>>>> >>>>> Am 04.02.2015 um 11:20 schrieb Mario Reitbauer: >>>>> >>>>> Snap to pivot/center in maya ? >>>>>> >>>>>> Please ? >>>>>> >>>>>> And no, not through some sort of menu or command. Just add another >>>>>> snapping option please which enables snapping to object pivots/centers. >>>>>> >>>>> >>>>> >>>> >>> >>> >>> -- >>> Our users will know fear and cower before our software! Ship it! Ship it >>> and let them flee like the dogs they are! >>> >> >> >> > >