Not in front of a machine right now but it was either 2014 or 15 we had them 
working in!

On 13 Feb 2015, at 18:33, Chris Johnson <chr...@topixfx.com> wrote:

> I couldn't get them to work any further then 2012. It's a shame....the 
> project got dragged into 2015 and the shaders don't work. : (
> 
> On Fri, Feb 13, 2015 at 1:30 PM, Jason S <jasonsta...@gmail.com> wrote:
> Thank a bunch Stafano, It think it's great that these have Arnold 
> incarnations, (being pretty great themselves :] ) 
> 
> On 02/12/15 15:22, Chris Johnson wrote:
> > I'm specifically looking for a later version of the radio shaders for 
> > Mental Ray...ones that would ideally work on softimage 2015? Bit of a 
> > stretch!? I can only get ones that work on 2012 and earlier
> 
> Chris, did these do the trick? as far I know they worked in v2013, but what 
> does the verbose say?
> 
> 
> 
> 
> On 02/13/15 4:32, Stefano Jannuzzo wrote:
>> My free shaders for Arnold, including the radio set, are currently here, one 
>> day I'll move them to a better location.
>> Cheers
>> 
>> On Thu, Feb 12, 2015 at 8:17 PM,           Vladimir Jankijevic 
>> <v.jankije...@gmail.com> wrote:
>> Yeah, there is a version for Arnold too. I'll see if I can dig up the source 
>> somewhere.
>> 
>> On Thu, Feb 12, 2015 at 1:32 PM, Jason S <jasonsta...@gmail.com> wrote:
>> They were pretty useful (or 'are' if you sometimes use MR) 
>> 
>> You could 'transmit' different versions of settings like colors, toggles, 
>> levels, that drive existing shader paramaters  in different 'channels' 
>> (hence the name) 
>> going to receptors where other nodes are plugged-in those receptors anywhere 
>> in the scene, outputting the result of whatever you plugged in as if that 
>> something else in the scene using a given channel had different settings.
>> say if you wanted less light samplig for your fog volume,
>> 
>> And very good for ray stwitching where you could have entirly different 
>> settings for what was seen by secondary rays and such.
>> 
>> The applications were very wide varying.
>> 
>> I have the sources for MR/Arnold somewhere on an old HD.
>> 
>> Your'e saying Stefano also made an Arnold version?
>> 
>> 
>> 
>> 
>> On 02/11/15 19:05, Vladimir Jankijevic wrote:
>>> Those are from Stefano Jannuzzo, try pinging him directly -> 
>>> stef...@solidangle.com
>>> I have the sources for MR/Arnold somewhere on an old HD.
>>> 
>>> Best,
>>> Vladimir
>>> 
>>> On Wed, Feb 11, 2015 at 6:57 PM, Eric Thivierge <ethivie...@gmail.com> 
>>> wrote:
>>> I don't think that would exist for another platform. We used those years 
>>> ago and were, if I remember correctly, some shaders created by a Softimage 
>>> dev.
>>> 
>>> Eric T.
>>> 
>>> --------------------------------------------
>>> Eric Thivierge
>>> http://www.ethivierge.com
>>> 
>>> On Wed, Feb 11, 2015 at 6:39 PM, Chris Johnson <chr...@topixfx.com> wrote:
>>> Anyone out there have this or one called sj_station? The link on rray 
>>> doesn't seem too work? I'm working on porting assets too maya and this 
>>> shader is missing.
>>> 
>>> Any chance this same one exists for maya/mental ray?
>>> 
>>> 
>>> 
>> 
>> 
>> 
> 
> 

Reply via email to