Not in front of a machine right now but it was either 2014 or 15 we had them working in!
On 13 Feb 2015, at 18:33, Chris Johnson <chr...@topixfx.com> wrote: > I couldn't get them to work any further then 2012. It's a shame....the > project got dragged into 2015 and the shaders don't work. : ( > > On Fri, Feb 13, 2015 at 1:30 PM, Jason S <jasonsta...@gmail.com> wrote: > Thank a bunch Stafano, It think it's great that these have Arnold > incarnations, (being pretty great themselves :] ) > > On 02/12/15 15:22, Chris Johnson wrote: > > I'm specifically looking for a later version of the radio shaders for > > Mental Ray...ones that would ideally work on softimage 2015? Bit of a > > stretch!? I can only get ones that work on 2012 and earlier > > Chris, did these do the trick? as far I know they worked in v2013, but what > does the verbose say? > > > > > On 02/13/15 4:32, Stefano Jannuzzo wrote: >> My free shaders for Arnold, including the radio set, are currently here, one >> day I'll move them to a better location. >> Cheers >> >> On Thu, Feb 12, 2015 at 8:17 PM, Vladimir Jankijevic >> <v.jankije...@gmail.com> wrote: >> Yeah, there is a version for Arnold too. I'll see if I can dig up the source >> somewhere. >> >> On Thu, Feb 12, 2015 at 1:32 PM, Jason S <jasonsta...@gmail.com> wrote: >> They were pretty useful (or 'are' if you sometimes use MR) >> >> You could 'transmit' different versions of settings like colors, toggles, >> levels, that drive existing shader paramaters in different 'channels' >> (hence the name) >> going to receptors where other nodes are plugged-in those receptors anywhere >> in the scene, outputting the result of whatever you plugged in as if that >> something else in the scene using a given channel had different settings. >> say if you wanted less light samplig for your fog volume, >> >> And very good for ray stwitching where you could have entirly different >> settings for what was seen by secondary rays and such. >> >> The applications were very wide varying. >> >> I have the sources for MR/Arnold somewhere on an old HD. >> >> Your'e saying Stefano also made an Arnold version? >> >> >> >> >> On 02/11/15 19:05, Vladimir Jankijevic wrote: >>> Those are from Stefano Jannuzzo, try pinging him directly -> >>> stef...@solidangle.com >>> I have the sources for MR/Arnold somewhere on an old HD. >>> >>> Best, >>> Vladimir >>> >>> On Wed, Feb 11, 2015 at 6:57 PM, Eric Thivierge <ethivie...@gmail.com> >>> wrote: >>> I don't think that would exist for another platform. We used those years >>> ago and were, if I remember correctly, some shaders created by a Softimage >>> dev. >>> >>> Eric T. >>> >>> -------------------------------------------- >>> Eric Thivierge >>> http://www.ethivierge.com >>> >>> On Wed, Feb 11, 2015 at 6:39 PM, Chris Johnson <chr...@topixfx.com> wrote: >>> Anyone out there have this or one called sj_station? The link on rray >>> doesn't seem too work? I'm working on porting assets too maya and this >>> shader is missing. >>> >>> Any chance this same one exists for maya/mental ray? >>> >>> >>> >> >> >> > >