Thanks for pointing that out Rob - I had forgotten about that tool :) I have seen my fair share of bad models from Turbosquid too, but her ewe are talking about 4 different models from different modelers - the common denominator is I can see in the obj file (in Wordpad) that it was created with DeepExloration, and when I compare a file from Turbosquid with the same imported to and from Maya as obj, the Maya one has 6 decimals while the Turbosquid one has 5. I don't know if this can throw off the Soft importer, but stranger things have occured.
Morten Den 20. februar 2015 kl. 11:08 skrev Rob Wuijster <r...@casema.nl>: > What about the AD FBX converter? It can open fbx, obj and 3ds afaik, and > convert into fbx. > Might be the simplest way to go? > > And it doesn't have to be the obj importer, I've seen my share of crappy > models from Turbosquid ;-) > > > Rob > \/-------------\/----------------\/ > > > On 20-2-2015 10:44, Morten Bartholdy wrote: > > I have purchased a number of models at Turbosquid and was relying on > > importing obj versions into XSI. The problem is these obj's hang Soft (2013 > > SP1) - trying to use Mudbox as intermediate converter reveals that Mudbox > > can't open them either - what's up with this? Maya however opens them fine, > > so I can export them as fbx from there. > > > > So I have a workaround, but after exporting an obj from Maya which I can > > open in Softimage I am thinking if there is a way to fix the Turbosquid > > versions so Soft will like them? I just installed the guruware obj importer > > which does the job, so obviously there is a problem with the native obj IO > > module in Soft :/ > > > > Morten > > > > > > > > > > > > > > > > No virus found in this message. > > Checked by AVG - www.avg.com <http://www.avg.com> > > Version: 2015.0.5646 / Virus Database: 4284/9143 - Release Date: 02/19/15 > >