Thanks for pointing that out Rob - I had forgotten about that tool :)

I have seen my fair share of bad models from Turbosquid too, but her ewe
are talking about 4 different models from different modelers - the common
denominator is I can see in the obj file (in Wordpad) that it was created
with DeepExloration, and when I compare a file from Turbosquid with the
same imported to and from Maya as obj, the Maya one has 6 decimals while
the Turbosquid one has 5. I don't know if this can throw off the Soft
importer, but stranger things have occured.

Morten






Den 20. februar 2015 kl. 11:08 skrev Rob Wuijster <r...@casema.nl>:

> What about the AD FBX converter? It can open fbx, obj and 3ds afaik, and
> convert into fbx.
> Might be the simplest way to go?
> 
> And it doesn't have to be the obj importer, I've seen my share of crappy
> models from Turbosquid ;-)
> 
> 
>        Rob
>        \/-------------\/----------------\/
> 
> 
> On 20-2-2015 10:44, Morten Bartholdy wrote:
> > I have purchased a number of models at Turbosquid and was relying on
> > importing obj versions into XSI. The problem is these obj's hang Soft (2013
> > SP1) - trying to use Mudbox as intermediate converter reveals that Mudbox
> > can't open them either - what's up with this? Maya however opens them fine,
> > so I can export them as fbx from there.
> > 
> > So I have a workaround, but after exporting an obj from Maya which I can
> > open in Softimage I am thinking if there is a way to fix the Turbosquid
> > versions so Soft will like them? I just installed the guruware obj importer
> > which does the job, so obviously there is a problem with the native obj IO
> > module in Soft :/
> > 
> > Morten
> > 
> > 
> > 
> > 
> > 
> > 
> > 
> > No virus found in this message.
> > Checked by AVG - www.avg.com <http://www.avg.com>
> > Version: 2015.0.5646 / Virus Database: 4284/9143 - Release Date: 02/19/15
> > 

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