Minute 14 onwards explains quite a bit about rigging and seems you won’t need 
the complexity of our current rigs after all.

https://www.youtube.com/watch?v=74eSHxwoGdQ 
<https://www.youtube.com/watch?v=74eSHxwoGdQ>

Regarding “need to build specific rigs” isn’t more a film requirement than 
commercials where we simply don’t have time to rig properly in many cases in 
the first place.

Still is quite a bit of speculation on both sides, I am quite interested though 
in moving away from building rigs and more into animating more.

jb



> On 23 Feb 2015, at 13:37, Mario Reitbauer <cont...@marioreitbauer.at> wrote:
> 
> Well I am quite sure Akeytsu isn't really for everyone out there.
> I would bet it is for all those TV shows out there were you have to animate a 
> lot in a short amount of time and were you won't need any fancy rig with 
> special features.
> 
> It might also work for games, but in that case I am not sure how it will 
> handle mocap data or how the integration to engines will work.
> 
> And for feature or commercials were you need to build specific rigs with 
> certain features I guess it is not useful at all.
> 
> But without knowing how the underlying rig works and how it can be adapted at 
> least to me those previews are quite pointless.
> 
> 2015-02-23 10:58 GMT+01:00 Jordi Bares Dominguez <jordiba...@gmail.com 
> <mailto:jordiba...@gmail.com>>:
> That is the method I have been toying around in Houdini but truly is not the 
> same, I had to do quite a lot of work to set it up and ultimately you have 
> various rigs going on which slows you down and is far from perfect.
> 
> I think their idea is so elegant and simple has made me very interested but 
> as someone mentioned, it will be nice to see what is the pipeline like when 
> updating characters and all that.
> 
> My feeling also is that I see Akeytsu as an specialised tool and don’t expect 
> to do anything else than pure animation that will be fed to my (more 
> sophisticated with muscles and what not) rig in Houdini.
> 
> mm
> 
> jb
> 
> > On 23 Feb 2015, at 09:43, David Saber <davidsa...@sfr.fr 
> > <mailto:davidsa...@sfr.fr>> wrote:
> >
> > I have a question about this kind of new way to interact with the 3d 
> > character:
> > Isn't it just like before, but with hidden rig control objects?
> > Thanks,
> > David
> >
> > On 2015-02-21 01:04, Eugene Flormata wrote:
> >> https://vimeo.com/103633309 <https://vimeo.com/103633309>
> >> this one sure is neat
> >>
> 
> 
> 

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