Minute 14 onwards explains quite a bit about rigging and seems you won’t need the complexity of our current rigs after all.
https://www.youtube.com/watch?v=74eSHxwoGdQ <https://www.youtube.com/watch?v=74eSHxwoGdQ> Regarding “need to build specific rigs” isn’t more a film requirement than commercials where we simply don’t have time to rig properly in many cases in the first place. Still is quite a bit of speculation on both sides, I am quite interested though in moving away from building rigs and more into animating more. jb > On 23 Feb 2015, at 13:37, Mario Reitbauer <cont...@marioreitbauer.at> wrote: > > Well I am quite sure Akeytsu isn't really for everyone out there. > I would bet it is for all those TV shows out there were you have to animate a > lot in a short amount of time and were you won't need any fancy rig with > special features. > > It might also work for games, but in that case I am not sure how it will > handle mocap data or how the integration to engines will work. > > And for feature or commercials were you need to build specific rigs with > certain features I guess it is not useful at all. > > But without knowing how the underlying rig works and how it can be adapted at > least to me those previews are quite pointless. > > 2015-02-23 10:58 GMT+01:00 Jordi Bares Dominguez <jordiba...@gmail.com > <mailto:jordiba...@gmail.com>>: > That is the method I have been toying around in Houdini but truly is not the > same, I had to do quite a lot of work to set it up and ultimately you have > various rigs going on which slows you down and is far from perfect. > > I think their idea is so elegant and simple has made me very interested but > as someone mentioned, it will be nice to see what is the pipeline like when > updating characters and all that. > > My feeling also is that I see Akeytsu as an specialised tool and don’t expect > to do anything else than pure animation that will be fed to my (more > sophisticated with muscles and what not) rig in Houdini. > > mm > > jb > > > On 23 Feb 2015, at 09:43, David Saber <davidsa...@sfr.fr > > <mailto:davidsa...@sfr.fr>> wrote: > > > > I have a question about this kind of new way to interact with the 3d > > character: > > Isn't it just like before, but with hidden rig control objects? > > Thanks, > > David > > > > On 2015-02-21 01:04, Eugene Flormata wrote: > >> https://vimeo.com/103633309 <https://vimeo.com/103633309> > >> this one sure is neat > >> > > >