Some more comparisons.. http://blog.digitaltutors.com/whats-better-deal-unreal-engine-4-unity-5/
On 3 March 2015 at 21:49, Perry Harovas <perryharo...@gmail.com> wrote: > Thanks everyone. > > So (just to be clear, because i don't think I was) I was trying to get > vertex level animation (not morph targets) into UE4. > So I want to rig and envelope a character (or object) in another app (like > Soft or C4D) and animate it with bones. > Then I want to cache the animation of the deforming mesh, and export that > out to UE4 without the bones, just the animated mesh. > > I wanted to avoid FBX because, well, it is FBX and has been horribly > varied and spotty with regards to stability and reliability over the years. > Alembic is lighter weight, faster to load large caches, far more stable > and reliable (although this is, of course, also partly dependent on the > target application > that hosts the importer). > > The only reason I mentioned morph targets is that many people that were > users of UE4 had suggested that the way to get vertex level animation > into UE4 was by using morph targets and doing one morph per frame > manually. Seemed a bit stupid to do it by hand, to me. > > Am I being ridiculous to not just use FBX? Does FBX work well with vertex > animation? > > If I was near my machine I would just try it myself, but I won't be for a > while. > > Thanks again > > Perry > > > > On Mon, Mar 2, 2015 at 4:47 PM, Francisco Criado <malcriad...@gmail.com> > wrote: > >> Hi Perry, >> you can import animated models and characters wih fbx, and you have two >> ways, with the animation embeded or importing animations separated and then >> aplying them in different ways. >> I had an issue with an animated rope through nulls like skeletons and >> didnt go to well, but i'm new to unreal too so there must be some way i >> don't know yet. >> Morph targets are quite simple, on unreal engine youtube channel there is >> a lot of info. >> Nicolas, what do you think? >> Hope it helps. >> F. >> >> On Monday, March 2, 2015, Perry Harovas <perryharo...@gmail.com> wrote: >> >>> I have been using UE4 for a month or so as well, and really enjoy it. >>> >>> One note, as far as I can tell it does not yet support Alembic import, >>> so getting character >>> animation (or deforming geometry animation) into UE4 is either done >>> via a skeleton (not as painful if the animated geo is a character I >>> suppose), or >>> a series of one-frame morph targets to get animated deforming geometry >>> to work. >>> I have been told this is the way to do it, but I have yet to attempt it >>> as it sounds very painful. >>> >>> Anybody using it that can verify that, or did I miss something? >>> >>> Thanks, >>> >>> Perry >>> >>> >>> On Mon, Mar 2, 2015 at 3:13 PM, Nicolas Esposito <3dv...@gmail.com> >>> wrote: >>> >>>> HTML5 has been added recently, but consider that the engine is quite >>>> new and the iOS/Android stuff is not well flashed out right now...but >>>> still, looks awesome, just take a look at Infinity Blade and the Zen Garden >>>> demo ;) >>>> >>>> 2015-03-02 20:56 GMT+01:00 Francisco Criado <malcriad...@gmail.com>: >>>> >>>>> Eugene, >>>>> >>>>> Unreal exports to Android, IOS, Linux and Windows. >>>>> >>>>> F. >>>>> >>>>> >>>>> 2015-03-02 16:35 GMT-03:00 Eugene Flormata <eug...@flormata.com>: >>>>> >>>>> does ue4 output to ios/android/ windows/ osx/html5 same as unity does? >>>>>> >>>>>> On Mon, Mar 2, 2015 at 11:31 AM, Saeed Kalhor <ndman...@gmail.com> >>>>>> wrote: >>>>>> >>>>>>> LoL.. >>>>>>> Just after 5 days i paid for first month subscription it become >>>>>>> free. Amazing! >>>>>>> >>>>>> >>>>>> >>>>> >>>>> >>>>> -- >>>>> >>>>> >>>>> >>>> >>> >>> >>> -- >>> >>> >>> >>> >>> >>> Perry Harovas >>> Animation and Visual Effects >>> >>> http://www.TheAfterImage.com <http://www.theafterimage.com/> >>> >>> -25 Years Experience >>> -Member of the Visual Effects Society (VES) >>> >> >> >> -- >> Sent from Gmail Mobile >> > > > > -- > > > > > > Perry Harovas > Animation and Visual Effects > > http://www.TheAfterImage.com <http://www.theafterimage.com/> > > -25 Years Experience > -Member of the Visual Effects Society (VES) >