Some more comparisons..

http://blog.digitaltutors.com/whats-better-deal-unreal-engine-4-unity-5/



On 3 March 2015 at 21:49, Perry Harovas <perryharo...@gmail.com> wrote:

> Thanks everyone.
>
> So (just to be clear, because i don't think I was) I was trying to get
> vertex level animation (not morph targets) into UE4.
> So I want to rig and envelope a character (or object) in another app (like
> Soft or C4D) and animate it with bones.
> Then I want to cache the animation of the deforming mesh, and export that
> out to UE4 without the bones, just the animated mesh.
>
> I wanted to avoid FBX because, well, it is FBX and has been horribly
> varied and spotty with regards to stability and reliability over the years.
> Alembic is lighter weight, faster to load large caches, far more stable
> and reliable (although this is, of course, also partly dependent on the
> target application
> that hosts the importer).
>
> The only reason I mentioned morph targets is that many people that were
> users of UE4 had suggested that the way to get vertex level animation
> into UE4 was by using morph targets and doing one morph per frame
> manually. Seemed a bit stupid to do it by hand, to me.
>
> Am I being ridiculous to not just use FBX? Does FBX work well with vertex
> animation?
>
> If I was near my machine I would just try it myself, but I won't be for a
> while.
>
> Thanks again
>
> Perry
>
>
>
> On Mon, Mar 2, 2015 at 4:47 PM, Francisco Criado <malcriad...@gmail.com>
> wrote:
>
>> Hi Perry,
>> you can import animated models and characters wih fbx, and you have two
>> ways, with the animation embeded or importing animations separated and then
>> aplying them in different ways.
>> I had an issue with an animated rope through nulls like skeletons and
>> didnt go to well, but i'm new to unreal too so there must be some way i
>> don't know yet.
>> Morph targets are quite simple, on unreal engine youtube channel there is
>> a lot of info.
>> Nicolas, what do you think?
>> Hope it helps.
>> F.
>>
>> On Monday, March 2, 2015, Perry Harovas <perryharo...@gmail.com> wrote:
>>
>>> I have been using UE4 for a month or so as well, and really enjoy it.
>>>
>>> One note, as far as I can tell it does not yet support Alembic import,
>>> so getting character
>>> animation (or deforming geometry animation) into UE4 is either done
>>> via a skeleton (not as painful if the animated geo is a character I
>>> suppose), or
>>> a series of one-frame morph targets to get animated deforming geometry
>>> to work.
>>> I have been told this is the way to do it, but I have yet to attempt it
>>> as it sounds very painful.
>>>
>>> Anybody using it that can verify that, or did I miss something?
>>>
>>> Thanks,
>>>
>>> Perry
>>>
>>>
>>> On Mon, Mar 2, 2015 at 3:13 PM, Nicolas Esposito <3dv...@gmail.com>
>>> wrote:
>>>
>>>> HTML5 has been added recently, but consider that the engine is quite
>>>> new and the iOS/Android stuff is not well flashed out right now...but
>>>> still, looks awesome, just take a look at Infinity Blade and the Zen Garden
>>>> demo ;)
>>>>
>>>> 2015-03-02 20:56 GMT+01:00 Francisco Criado <malcriad...@gmail.com>:
>>>>
>>>>> Eugene,
>>>>>
>>>>> Unreal exports to Android, IOS, Linux and Windows.
>>>>>
>>>>> F.
>>>>>
>>>>>
>>>>> 2015-03-02 16:35 GMT-03:00 Eugene Flormata <eug...@flormata.com>:
>>>>>
>>>>> does ue4 output to ios/android/ windows/ osx/html5 same as unity does?
>>>>>>
>>>>>> On Mon, Mar 2, 2015 at 11:31 AM, Saeed Kalhor <ndman...@gmail.com>
>>>>>> wrote:
>>>>>>
>>>>>>> LoL..
>>>>>>> Just after 5 days i paid for first month subscription it become
>>>>>>> free. Amazing!
>>>>>>>
>>>>>>
>>>>>>
>>>>>
>>>>>
>>>>> --
>>>>>
>>>>>
>>>>>
>>>>
>>>
>>>
>>> --
>>>
>>>
>>>
>>>
>>>
>>> Perry Harovas
>>> Animation and Visual Effects
>>>
>>> http://www.TheAfterImage.com <http://www.theafterimage.com/>
>>>
>>> -25 Years Experience
>>> -Member of the Visual Effects Society (VES)
>>>
>>
>>
>> --
>> Sent from Gmail Mobile
>>
>
>
>
> --
>
>
>
>
>
> Perry Harovas
> Animation and Visual Effects
>
> http://www.TheAfterImage.com <http://www.theafterimage.com/>
>
> -25 Years Experience
> -Member of the Visual Effects Society (VES)
>

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