I thought maybe a "test inside state" would trigger rigid bodies behaviour, if 
false, rigid body = no.But that leaves me with the vector velocity to be 
inherited from the passive rigid body colliding with an active rigid body part.
Any lights for this?Thanks.
 David Rivera
3D Compositor/Animator
LinkedIN
Behance
VFX Reel
      From: Eric Turman <i.anima...@gmail.com>
 To: softimage@listproc.autodesk.com 
 Sent: Monday, February 23, 2015 1:25 PM
 Subject: Re: Rigid Bodies + Biped Rig (enveloped) + ICE crowds
   
Gmail does not show a post you made...it is a little frustrating not knowing if 
it was received...especially if no one has the time or knowledge to reply about 
it.


On Mon, Feb 23, 2015 at 11:38 AM, Pierre Schiller 
<activemotionpictu...@gmail.com> wrote:


Hi I believe it had no impact I´ve chosen gmail to bemy default account this 
time. I wrote a post last week that didn´t show (surely being delivered to your 
spams). Anyways. Here´s the case:

I´ve been watching DT´s training over to rigid bodies (gravity, wind, forces, 
etc..). I have a robot crowd made out of a bunch of parts (1 head, 2 arms, 2 
legs), but the "actor" needs to be a single mesh as a requirement for the crowd 
setup on ice.

The general idea is that 2 groups of robots approach each other and then 
activate a behaviour (/hit each other) at a certain distance, thus hitting the 
"parts" of the body (like the head, torso, arms..) and that part will become a 
rigid body and fly away.

Basically two crowds hitting each other until only 1 remains (or at least some 
robots standing).

So: Problem 1: all "actors" must be 1 mesh piece (how then, break them into 
pieces)
Problem 2: Rigid bodies "active" and "passive" states take account for their 
initial state into the simulation....
Problem 3: Actors with rigid bodie ICE attributes won´t be able to compute 
collisions because of problem 2.

So wrapping my thoughts about these things, could anyone please help me out 
with some light on possible solutions?

Thanks.
Cheers.
David R.

-- 
Portfolio 2013
Cinema & TV productionVideo Reel



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