I thought maybe a "test inside state" would trigger rigid bodies behaviour, if false, rigid body = no.But that leaves me with the vector velocity to be inherited from the passive rigid body colliding with an active rigid body part. Any lights for this?Thanks. David Rivera 3D Compositor/Animator LinkedIN Behance VFX Reel From: Eric Turman <i.anima...@gmail.com> To: softimage@listproc.autodesk.com Sent: Monday, February 23, 2015 1:25 PM Subject: Re: Rigid Bodies + Biped Rig (enveloped) + ICE crowds Gmail does not show a post you made...it is a little frustrating not knowing if it was received...especially if no one has the time or knowledge to reply about it.
On Mon, Feb 23, 2015 at 11:38 AM, Pierre Schiller <activemotionpictu...@gmail.com> wrote: Hi I believe it had no impact I´ve chosen gmail to bemy default account this time. I wrote a post last week that didn´t show (surely being delivered to your spams). Anyways. Here´s the case: I´ve been watching DT´s training over to rigid bodies (gravity, wind, forces, etc..). I have a robot crowd made out of a bunch of parts (1 head, 2 arms, 2 legs), but the "actor" needs to be a single mesh as a requirement for the crowd setup on ice. The general idea is that 2 groups of robots approach each other and then activate a behaviour (/hit each other) at a certain distance, thus hitting the "parts" of the body (like the head, torso, arms..) and that part will become a rigid body and fly away. Basically two crowds hitting each other until only 1 remains (or at least some robots standing). So: Problem 1: all "actors" must be 1 mesh piece (how then, break them into pieces) Problem 2: Rigid bodies "active" and "passive" states take account for their initial state into the simulation.... Problem 3: Actors with rigid bodie ICE attributes won´t be able to compute collisions because of problem 2. So wrapping my thoughts about these things, could anyone please help me out with some light on possible solutions? Thanks. Cheers. David R. -- Portfolio 2013 Cinema & TV productionVideo Reel -- -=T=-