Doh! Knew it was something simple...that seems to have done the trick!!
Thanks Oscar!

Kris

On Tue, Mar 24, 2015 at 10:48 AM, Oscar Juarez <tridi.animei...@gmail.com>
wrote:

> Just a quick shot in the dark, constrain the lattice or parent to whatever
> is driving your head position, this will offset the lattice deformations to
> be relative to the head even if your lattice is being deformed too.
>
> On Tue, Mar 24, 2015 at 3:43 PM, Kris Rivel <krisri...@gmail.com> wrote:
>
>> Rigging question...have a cartoony character and giving him the ability
>> to have his eye stretch if you pull his eyelid/brow area up or down. It
>> working great and looks nice..until I rotate the head and I get a double
>> deform thing going on. I've tried changing the order of operators but
>> nothing works. I have the eye enveloped to a null which moves around to
>> rotate the eye "inside" a lattice. This lattice deforms with the eye socket
>> so that the eye can roll around "inside" the cage and have the deformed
>> shape when rotating. I'm hoping there's a simple solution to this? Thanks!
>>
>> Kris
>>
>
>

Reply via email to