Doh! Knew it was something simple...that seems to have done the trick!! Thanks Oscar!
Kris On Tue, Mar 24, 2015 at 10:48 AM, Oscar Juarez <tridi.animei...@gmail.com> wrote: > Just a quick shot in the dark, constrain the lattice or parent to whatever > is driving your head position, this will offset the lattice deformations to > be relative to the head even if your lattice is being deformed too. > > On Tue, Mar 24, 2015 at 3:43 PM, Kris Rivel <krisri...@gmail.com> wrote: > >> Rigging question...have a cartoony character and giving him the ability >> to have his eye stretch if you pull his eyelid/brow area up or down. It >> working great and looks nice..until I rotate the head and I get a double >> deform thing going on. I've tried changing the order of operators but >> nothing works. I have the eye enveloped to a null which moves around to >> rotate the eye "inside" a lattice. This lattice deforms with the eye socket >> so that the eye can roll around "inside" the cage and have the deformed >> shape when rotating. I'm hoping there's a simple solution to this? Thanks! >> >> Kris >> > >