I have used both methods. Thanks everyone for the answers, and happy Easter !
On 5 April 2015 at 10:09, Mário Domingos <[email protected]> wrote: > It always worked for me. Try with GoZ. > > Mário Domingos > > www.mariodomingos.com > > > Sent from my super iPhone > > > On 5 Apr 2015, at 00:09, Sebastien Sterling <[email protected]> > wrote: > > the impression i got was, if you import a mesh with only one tile it works > fine, but if you try with multiple tiles, it will dump the UVs. > > i tried flattening such a mesh (freshly imported in .OBJ), it says there > are no UV's associated with this tool. > > On 4 April 2015 at 23:56, Alen <[email protected]> wrote: > >> If I export it export tiles as well? >> >> A >> >> >> On 4/5/2015 12:00 AM, Mário Domingos wrote: >> >>> Yes you can. You cant see them in Zbrush but when you paint everything >>> goes into the right place. >>> >>> Mário Domingos >>> >>> www.mariodomingos.com >>> >>> >>> Sent from my super iPhone >>> >>> >>> On 4 Apr 2015, at 17:08, Sebastien Sterling < >>>> [email protected]> wrote: >>>> >>>> Hey guys long time no see. >>>> >>>> just had a quick Zbrush query. >>>> >>>> It isn't actually possible to import a .OBJ with multiple UV tiles/sets >>>> into Zbrush ? >>>> >>>> i have an asset i wanted to paint in Zbrush with uv's spanning over >>>> multiple tiles >>>> >>>> i know that Zbrush can export multiple tiles using a UDIM. >>>> >>>> Is it really impossible to import multi-tiled uv sets into Zbrush ?! >>>> >>>> It seems (Ha pun !) like a pretty massive oversight. >>>> >>> >>> >> >

