I have used both methods. Thanks everyone for the answers, and happy Easter
!

On 5 April 2015 at 10:09, Mário Domingos <[email protected]> wrote:

> It always worked for me. Try with GoZ.
>
> Mário Domingos
>
> www.mariodomingos.com
>
>
> Sent from my super iPhone
>
>
> On 5 Apr 2015, at 00:09, Sebastien Sterling <[email protected]>
> wrote:
>
> the impression i got was, if you import a mesh with only one tile it works
> fine, but if you try with multiple tiles, it will dump the UVs.
>
> i tried flattening such a mesh (freshly imported in .OBJ), it says there
> are no UV's associated with this tool.
>
> On 4 April 2015 at 23:56, Alen <[email protected]> wrote:
>
>> If I export it export tiles as well?
>>
>> A
>>
>>
>> On 4/5/2015 12:00 AM, Mário Domingos wrote:
>>
>>> Yes you can. You cant see them in Zbrush but when you paint everything
>>> goes into the right place.
>>>
>>> Mário Domingos
>>>
>>> www.mariodomingos.com
>>>
>>>
>>> Sent from my super iPhone
>>>
>>>
>>>  On 4 Apr 2015, at 17:08, Sebastien Sterling <
>>>> [email protected]> wrote:
>>>>
>>>> Hey guys long time no see.
>>>>
>>>> just had a quick Zbrush query.
>>>>
>>>> It isn't actually possible to import a .OBJ with multiple UV tiles/sets
>>>> into Zbrush ?
>>>>
>>>> i have an asset i wanted to paint in Zbrush with uv's spanning over
>>>> multiple tiles
>>>>
>>>> i know that Zbrush can export multiple tiles using a UDIM.
>>>>
>>>> Is it really impossible to import multi-tiled uv sets into Zbrush ?!
>>>>
>>>> It seems (Ha pun !) like a pretty massive oversight.
>>>>
>>>
>>>
>>
>

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