Alembic does the same thing - all pivots at the parent pivot.

MB


Den 8. april 2015 kl. 17:20 skrev Mario Reitbauer
<cont...@marioreitbauer.at>:

> Yea would say the same as Eric. Try using Alembic instead.
> 
> 2015-04-08 17:17 GMT+02:00 Eric Thivierge < ethivie...@hybride.com
> <mailto:ethivie...@hybride.com> > :
> > 
> > Eric T.
> > 
> > 
> > On Wednesday, April 08, 2015 11:08:09 AM, Morten Bartholdy wrote:
> > > animated in Maya to Soft for shading
> > > and rendering, but am running into the old problem of hierarchial rig
> > > having all pivots on child nodes moving to the center of the parent
> > > locator/Null. I thought this behaviour was when using groups instead
> > > of proper hierarchy in Maya, but now I see it with hierarchy too. Does
> > > some smart Maya savvy person here perhaps know how to fix this one? I
> > > have tried FBX and Collada with same dismal results.
> > > 
> > > The rig is really simple - just curves and locators - no fancy bones,
> > > expressions or constraints.
> > > 
> > > Thanks.
> > > 
> > > Morten

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