Alembic does the same thing - all pivots at the parent pivot. MB
Den 8. april 2015 kl. 17:20 skrev Mario Reitbauer <cont...@marioreitbauer.at>: > Yea would say the same as Eric. Try using Alembic instead. > > 2015-04-08 17:17 GMT+02:00 Eric Thivierge < ethivie...@hybride.com > <mailto:ethivie...@hybride.com> > : > > > > Eric T. > > > > > > On Wednesday, April 08, 2015 11:08:09 AM, Morten Bartholdy wrote: > > > animated in Maya to Soft for shading > > > and rendering, but am running into the old problem of hierarchial rig > > > having all pivots on child nodes moving to the center of the parent > > > locator/Null. I thought this behaviour was when using groups instead > > > of proper hierarchy in Maya, but now I see it with hierarchy too. Does > > > some smart Maya savvy person here perhaps know how to fix this one? I > > > have tried FBX and Collada with same dismal results. > > > > > > The rig is really simple - just curves and locators - no fancy bones, > > > expressions or constraints. > > > > > > Thanks. > > > > > > Morten