the cached out, including the volume cloud attribute and the primary ray > 
raytrace one was my starting point... still gives me nada. Seems this one 
really is a fix it in post situation! ver2015 btw
cheers everyone,

A>

...........................................................................
http://www.hackneyeffects.com/https://vimeo.com/user4174293http://www.linkedin.com/pub/andi-farhall/b/496/b21

http://www.flickr.com/photos/lord_hackney/
http://spylon.tumblr.com/
This email and any attachments to it may be confidential and are intended 
solely for the use of the individual to whom it is addressed. Any views or 
opinions expressed are solely those of the author and do not necessarily 
represent those of Hackney Effects Ltd.If you are not the intended recipient of 
this email, you must neither take any action based upon its contents, nor copy 
or show it to anyone.Please contact the sender if you believe you have received 
this email in error.------------------------------------------------------------

Date: Sun, 26 Apr 2015 20:34:37 -0400
From: [email protected]
To: [email protected]
Subject: Re: volumetric particle render - with motion blur


  

    
  
  
    I found where I found that out,

    

    ActionArt is smarter than all of us :)

    

    

    www.si-community.com
        • View topic - ICE Particle Volume Shader and Motion Blur

    
    ActionArt 

      Post subject: Re: ICE
              Particle Volume Shader and Motion Blur

      PostPosted: 30 Jan 2011,
              21:47 

      

      I FINALLY figured out how
              to make motion blur work with the particle volume shader.
              Here's the trick for anyone who might be interested:

      

      1) Cache Particles - this
              is in the documentation

      

      2) Turn OFF scanline for
              primary rays! (Raytrace ONLY) - this is what I was missing
              and doesn't seem to be in the documentation.

      

      Now it works perfectly and
              fairly fast.

    
    

    

    

    

    On Saturday, April 25, 2015 11:52:29, [email protected] wrote:

    

      you might be a smarter cookie than I am (it’s likely even) – but
      as 

      far as I know motion blur does NOT work on volumetric particles.

      What does work with the particle volume shader, is aligning the 

      particles along their velocity, and making them soft streaks which
      is 

      going to give you something very similar to motion blur. You have
      to 

      dig into the compound for this - I think it’s all in the particle
      

      shaper. Might that be what you had in mind?

      *From:* Andi Farhall <mailto:[email protected]>

      *Sent:* Friday, April 24, 2015 12:34 PM

      *To:* [email protected] 

      <mailto:[email protected]>

      *Subject:* volumetric particle render - with motion blur

      Hi chaps,

      it's been ages (years) since I've used mental ray, but I clearly 

      remember rendering ice particles with the mental ray volume
      renderer 

      and motion blur. It was very slow but it worked.

      Now I have to do something similar again, I can't for the life of
      me 

      get it to work, the cloud is cached and motion blur works as
      expected 

      with a phong but not a volume render. MB set to end on frame. The
      

      camera is static. Anybody remember a specific hoop that needs to
      be 

      jumped through?

      cheers,

      Andi

      

...........................................................................

      http://www.hackneyeffects.com/

      https://vimeo.com/user4174293

      http://www.linkedin.com/pub/andi-farhall/b/496/b21

      http://www.flickr.com/photos/lord_hackney/

      http://spylon.tumblr.com/

      

      This email and any attachments to it may be confidential and are 

      intended solely for the use of the individual to whom it is
      addressed. 

      Any views or opinions expressed are solely those of the author and
      do 

      not necessarily represent those of Hackney Effects Ltd.

      

      If you are not the intended recipient of this email, you must
      neither 

      take any action based upon its contents, nor copy or show it to
      anyone.

      

      Please contact the sender if you believe you have received this
      email 

      in error.

      

      ------------------------------------------------------------

    
    

    
                                          

Reply via email to