Thanks Andy
While I have your attention :)
Are reflections and refractions stoopid slow in mantra, or is there a trick?
The default glass shader renders forever in my scene.
Thanks
G
On 22/05/2015 05:48, Andy Nicholas wrote:
You can use the Normal SOP with it set to Vertex. You can set the angle there.

The Facet SOP does something similar, but it will actually disconnect the 
points instead, rather than setting vertex normal attributes.

A


On 21 May 2015, at 20:04, Gerbrand Nel <[email protected]> wrote:

Hey guys
In soft we have a discontinuity angle slider under geometry approximation.
Where do I find this in houdini?
I have a low poly object that I need to render like a crystal, so i need the 
facets to be super hard, no smoothing over edges
Thanks
G



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