I have a need to export some destruction animation as skeleton animation. I can run this simulation in the game engine, but I'd prefer to have more control over the break with a repeatable outcome and reduced cpu/gpu load.
I've used momentum+ImplosiaFX(the old free versions) to run some basic shattering/destruction, frozen, created chunks with the tools. But the game engine I'd like to import into only allows skeletal animation. Is there a script that can take the chunks, add a bone at the cog, envelope to that bone, and animate the root bone based off local transformations from the other mesh? Perhaps there is something built into Softimage that does this or a script I haven't found through google yet? If not I can try and script it, just haven't attempted scripting in XSI before. Thanks for any advice