A lot of good and informed points by all, just wanted to add, this guy
here, Sven, at http://www.render4you.de/renderfarm.html recently became the
first official Redshift GPU render farm and have used him already on a few
jobs with very tight deadlines.  Essentially he has a rack of 7x Tesla
K40st - so 1 node is the equivalent of a 6x single 980gtx which I find is
pretty cost effective solution of adding a decent online GPU render node,
that works with hardly any setup if you have a redshift scene ready to go


best

Rob

On 5 August 2015 at 11:56, Tim Leydecker <bauero...@gmx.de> wrote:

> Hi Morten,
>
> you may find it helpful to register in the Redshift3D.com forums, afaik
> you´ll need to have
> at least one registered license to get access to the "Registered users
> only" forum area.
>
> There´s a few threads there about Hardware, multiple GPU systems and some
> user cases
> of testing single gpu vs. multi gpu rendering plus some Developer info
> about roadmaps and such.
>
> Personally, I´m a big fan of Redshift 3D.
>
> Still, here´s a few things to consider you may find useful:
>
> - Compared to Arnold, there is no HtoA or C4DtoA equivalent, e.g. no
> direct C4D or Houdini support
> - Compared to Arnold, rendering Yeti is not yet supported in Redshift3D -
> it´s looked at, no ETA.
> - Maya Fluids, Volumerendering, FumeFX e.g. Fire&Smoke&Dust&such isn´t in
> Redshift3D sofar
>
> - Multitasking, compared to CPU based multitasking and task switching
> (e.g. switching between
>   rendering in Maya, Softimage while simultaneously comping in Nuke and
> painting Textures in Photoshop
>   or Mari) may pose GPU specific limitations with multiple applications
> fighting for a very limited GPU VRAM.
>  Redshift3D can utilize system RAM for VRAM but there can be headache when
> other, "dumber" apps go ahead
>  and just block VRAM for their caching. It´s well worth running a good few
> hard tests in typical workflow scenarios.
>  Maya, Substance Painter/Designer, Nuke, Photoshop, they all offer one
> type or another of GPU caching or GPU
>  acceleration option. My personal feeling is, such stuff never gets tested
> in real-world, multiple-applications-running scenarios.
>
> At a glance, it would sound easy enough to have separate, dedicated GPUs
> run headless for rendering and reserving one GPU
> for viewport display and other apps but to be honest, all this stuff is so
> new, even thought it´s great, it´s still pushing grown
> legacy workflows and boundaries and in doing so, it may sometimes hurt.
>
> My very personal suggestion is:
>
> - a starter kit is just one GPU, optimally a Titan X with 12GB VRAM.
> - step 2, adding a second GPU, running headless, reserved for rendering
> - step 3, adding a third GPU, comparing speed to step 2
> - step 4, price/performance balancing, comparing a 1-2-3 GPU GTX970 render
> rig with the above
>
> Could be you find out you like to run 1 Titan X for viewport display and
> multi-apps, and 2 GTX970 for a render job.
>
>
> Another thing.
>
> Multi-socket CPU boards and PCIe slots. It seems easier to get solid
> single socket CPU boards with lot´s of PCIe slots.
>
> Again, from my personal experience running a current generation dual
> socket Xeon rig, it is annoying how many CPU
> cycles I see wasted away in idle in most of my daily chores, except for
> pure rendering with Arnold or the likes, I find
> myself mostly having one CPU and even most of the other CPU´s cores just
> not used properly by software.
>
> I think a good sweetspot would have been to just go for one fast, solid
> 6-core(budget) or 8core (current) CPU, unless of course for a dedicated
> render slave...
>
>
> Cheers,
>
> tim
>
>
>
>
>
>
>
>
>
>
>
> Am 05.08.2015 um 12:05 schrieb Morten Bartholdy:
>
> I know several of you are using Redshift extensively or only now. We are
> looking in to expanding our permanent render license pool and are
> considering the pros and cons of Arnold, Vray and Redshift. I believe
> Redshift will provide the most bang for the buck, but at a cost of some
> production functionality we are used to with Arnold and Vray. Also, it will
> likely require an initial investment in new hardware as Redshift will not
> run on our Pizzabox render units, so that cost has to be counted in as well.
>
>
>
> It looks like the most priceefficient Redshift setup would be to make a
> few machines with as many GPUs in them as physically possible, but how have
> you guys set up your Redshift renderfarms?
>
>
> I am thinking a large cabinet with a huge PSU, lots of cooling, as much
> memory as possible on the motherboard and perhaps 8 GPUs in each. GTX 970
> is probably the most power per pricepoint while Titans would make sense if
> more memory for rendering is required.
>
>
> Any thoughts and pointers will be much appreciated.
>
>
>
> Morten
>
>
>
>
>

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