I'm not happy with their decisions, prices and now rental services but is it really necessary to bash Autodesk for every single thing they do?
This time I don't see what they are doing wrong. They are developing something and showing a preview video. Martin Sent from my iPhone > On 2015/08/16, at 20:59, Mirko Jankovic <mirkoj.anima...@gmail.com> wrote: > > Cesar, development is nothing without completing full working usable product. > Nice PR video is nothing if you cannot use the tool in daily production > without pulling your hair. If it isn't polished tool that you can relay on in > production then it is just nice PR video. nothing else. > >> On Sun, Aug 16, 2015 at 12:39 PM, <mikael.petter...@gmail.com> wrote: >> Looks very cool, actually! >> >> Skickat från min iPhone >> >>> 16 aug 2015 kl. 11:07 skrev Cesar Saez <cesa...@gmail.com>: >>> >>> I think you guys are missing the point, the talk is not necessarily about >>> maya but the evolution of modeling tools and where new developments are >>> going to. >>> >>>> On Sun, Aug 16, 2015 at 5:49 PM, Mirko Jankovic >>>> <mirkoj.anima...@gmail.com> wrote: >>>> Frankenstein with bunch of parts that doesn't work really well on e with >>>> another and falling apart.... vision off Maya >>>> >>>> Just keep slapping items to fill PR announcements how cool things are >>>> being made, but in reality they are good for nothing >>>> >>>>> On Sun, Aug 16, 2015 at 8:16 AM, Tenshi . <tenshu...@gmail.com> wrote: >>>>> So you're waiting for the Maya 2017 to have this? or this comes in the >>>>> 2016? >>>>> >>>>> Anyway i don't think Autodesk will go the for the 'real development' >>>>> route. They've never did something that users could enjoy in the time it >>>>> was needed the most. S if you want a 3D software that can do the same >>>>> with good framerate, good integration, go back to 2002, maybe before that >>>>> year with plugins, >>>>> >>>>> Oh btw Maya shows more errors when i open it, not again! Does this >>>>> "Mudbox Plugin" will do that as well? Oh wait a second this is Mudbox in >>>>> Maya? Oh sh...!! I haven't notice your Excellent "Vision" for the future >>>>> Autodesk, i'm so sorry. >>>>> >>>>> We can add Mudbox to the death apps list now? =/ >>>>> >>>>>> On Sat, Aug 15, 2015 at 4:51 PM, Pierre Schiller >>>>>> <activemotionpictu...@gmail.com> wrote: >>>>>> They had to 2X speed because even with monstrous cards couldn´t have >>>>>> been possible to showcase. HAHHAHAH!! >>>>>> My stomach aches. >>>>>> Modo had been on sculpting for the past 3 years even on low end cards. >>>>>> And I bet for the mayans, in time all they will use that sculpting >>>>>> module, will be to crack and bake cracked walls sculpts. >>>>>> Just sayin´... >>>>>> >>>>>>> On Sat, Aug 15, 2015 at 3:07 PM, pedro santos <probi...@gmail.com> >>>>>>> wrote: >>>>>>> https://www.youtube.com/watch?v=kdSx4a0tDQw&feature=youtu.be&t=465 >>>>>>> >>>>>>> Integration is the word here. As we've seen bits of things in many >>>>>>> places but not under the same package room using the same standard >>>>>>> package tricks. Not hot for Maya, and one still needs to see how they >>>>>>> keep artsy people working on the surface without having to immediately >>>>>>> deal with Maya's entrails, but looks good. >>>>>>> >>>>>>> Cheers >>>>>> >>>>>> >>>>>> >>>>>> -- >>>>>> Portfolio 2013 >>>>>> Cinema & TV production >>>>>> Video Reel >