thats very cool On 27 August 2015 at 09:21, olivier jeannel <olivier.jean...@noos.fr> wrote:
> Sorry if this appear as double post : > Here's a capture of what I was talking about before. > > (Hope the link will work, the list is damn limited for attachements :/ > > > > > https://drive.google.com/open?id=0B1QqhXD7Y15qV29jRTlMcTdmQU44bzF0ZnFnRkZPN2NGamRn > > > > This is a big unsimulated icetree that manipulate polygons. No > particles, no > > instances. > > > > in first part of the anim you can see : > > > > Global Translate > > Local Scale (Per Poly) > > Local Translate (Per Poly) > > Local Rotate ( around edge (that you can select) ) > > > > In second part, the same thing with 15K polygons object, plays realtime ! > > > > > > The technology isn't mine, I borrowed it from Christian Gotzinger and > > someone else (I can't remember who :/ ) > > > > > Le 26/08/2015 12:51, Chris Marshall a écrit : > > OK Thanks All. Not sure the list was working yesterday or last couple of > days. > I broke up the mesh and used particles to animate. Figured it out myself > in the end. Works ok even with 900 individual polys. > Thanks for all the input today. > > Cheers > > > On 26 August 2015 at 09:43, <pete...@skynet.be> wrote: > >> > it's cold in here..... >> >> because it isn’t as simple as you think? >> >> best is to go the ICE way, disconnect/poly islands driven by particles’ >> SRTs works fine and fast. >> There was also the older ICE method, (was it guillaume’s?) exploding the >> object into it’s poly islands, and using them as instances on particles – >> but that got slow on hundreds of parts. >> >> then there is the old school non ice way: create a cluster center for >> each poly island and animate these directly or by pose constraining to >> nulls. >> >> >> >> On 25 August 2015 at 11:42, Chris Marshall <chrismarshal...@gmail.com> >> wrote: >> >>> Any thoughts or pointers? I know this is really simple and can't believe >>> I'm struggling, but I've never had to do this before. >>> Cheers >>> >>> >>> On 25 August 2015 at 11:09, Chris Marshall <chrismarshal...@gmail.com> >>> wrote: >>> >>>> Hi All, >>>> I'm having some brain fade here. I need to take a logo, break it into >>>> individual faces and animate them around separately. Should be easy enough, >>>> but I can't think how. I've broken the object up using DisconnectComponent. >>>> So what's the easiest way to simply explode the faces, or animate them in >>>> some interesting way? This will be a logo forming together, so just some >>>> basic Mograph type animation. >>>> >>>> Thanks >>>> >>>> Chris >>>> >>>> >>> >>> >>> -- >>> Chris Marshall >>> Mint Motion Limited >>> 029 20 37 27 57 >>> 07730 533 115 >>> www.mintmotion.co.uk >>> www.dot3d.com >>> >>> >>> >> >> >> >> -- >> Chris Marshall >> Mint Motion Limited >> 029 20 37 27 57 >> 07730 533 115 >> www.mintmotion.co.uk >> www.dot3d.com >> >> >> > > > > -- > Chris Marshall > Mint Motion Limited > 029 20 37 27 57 > 07730 533 115 > www.mintmotion.co.uk > www.dot3d.com > > > > -- Chris Marshall Mint Motion Limited 029 20 37 27 57 07730 533 115 www.mintmotion.co.uk www.dot3d.com