thats very cool

On 27 August 2015 at 09:21, olivier jeannel <olivier.jean...@noos.fr> wrote:

> Sorry if this appear as double post :
> Here's a capture of what I was talking about before.
> > (Hope the link will work, the list is damn limited for attachements :/
> >
> >
> https://drive.google.com/open?id=0B1QqhXD7Y15qV29jRTlMcTdmQU44bzF0ZnFnRkZPN2NGamRn
> >
> > This is a big unsimulated icetree that manipulate polygons. No
> particles, no
> > instances.
> >
> > in first part of the anim you can see :
> >
> > Global Translate
> > Local Scale (Per Poly)
> > Local Translate (Per Poly)
> > Local Rotate ( around edge (that you can select) )
> >
> > In second part, the same thing with 15K polygons object, plays realtime !
> >
> >
> > The technology isn't mine, I borrowed it from Christian Gotzinger and
> > someone else (I can't remember who :/ )
>
> >
>
> Le 26/08/2015 12:51, Chris Marshall a écrit :
>
> OK Thanks All. Not sure the list was working yesterday or last couple of
> days.
> I broke up the mesh and used particles to animate. Figured it out myself
> in the end. Works ok even with 900 individual polys.
> Thanks for all the input today.
>
> Cheers
>
>
> On 26 August 2015 at 09:43, <pete...@skynet.be> wrote:
>
>> > it's cold in here.....
>>
>> because it isn’t as simple as you think?
>>
>> best is to go the ICE way, disconnect/poly islands driven by particles’
>> SRTs works fine and fast.
>> There was also the older ICE method, (was it guillaume’s?) exploding the
>> object into it’s poly islands, and using them as instances on particles –
>> but that got slow on hundreds of parts.
>>
>> then there is the old school non ice way: create a cluster center for
>> each poly island and animate these directly or by pose constraining to
>> nulls.
>>
>>
>>
>> On 25 August 2015 at 11:42, Chris Marshall <chrismarshal...@gmail.com>
>> wrote:
>>
>>> Any thoughts or pointers? I know this is really simple and can't believe
>>> I'm struggling, but I've never had to do this before.
>>> Cheers
>>>
>>>
>>> On 25 August 2015 at 11:09, Chris Marshall <chrismarshal...@gmail.com>
>>> wrote:
>>>
>>>> Hi All,
>>>> I'm having some brain fade here. I need to take a logo, break it into
>>>> individual faces and animate them around separately. Should be easy enough,
>>>> but I can't think how. I've broken the object up using DisconnectComponent.
>>>> So what's the easiest way to simply explode the faces, or animate them in
>>>> some interesting way? This will be a logo forming together, so just some
>>>> basic Mograph type animation.
>>>>
>>>> Thanks
>>>>
>>>> Chris
>>>>
>>>>
>>>
>>>
>>> --
>>> Chris Marshall
>>> Mint Motion Limited
>>> 029 20 37 27 57
>>> 07730 533 115
>>> www.mintmotion.co.uk
>>> www.dot3d.com
>>>
>>>
>>>
>>
>>
>>
>> --
>> Chris Marshall
>> Mint Motion Limited
>> 029 20 37 27 57
>> 07730 533 115
>> www.mintmotion.co.uk
>> www.dot3d.com
>>
>>
>>
>
>
>
> --
> Chris Marshall
> Mint Motion Limited
> 029 20 37 27 57
> 07730 533 115
> www.mintmotion.co.uk
> www.dot3d.com
>
>
>
>


-- 
Chris Marshall
Mint Motion Limited
029 20 37 27 57
07730 533 115
www.mintmotion.co.uk
www.dot3d.com

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