On 08/27/15 8:44, Jens Lindgren wrote: This slowness is solved with EXR 2.0 but Softimage isn't using that. Correction: MentalRay in SI may not be using that, but Arnold, Redshift, and 3Delight in SI do (among many other updates) Including things like VDB support etc... (None of which would have happened had there not been any usage/demand (more than a year post EOL) Recent changes (2015) for Arnold & 3Delight for Softimage, (Redshift updates would just be too long to list) Arnold for Softimage 3.8 July 13, 2015
3.7 June 10 2015
3.6 April 27 2015
3.5 March 09 2015
3.4 January 16 2015
4.0.49 - 2015-07-24
4.0.48 - 2015-07-23
4.0.45 - 2015-06-04
4.0.43 - 2015-03-12
4.0.41 - 2015-02-21
4.0.40 - 2015-02-13
4.0.38 - 2015-01-06
Also an SI|3Delight feature list, showing how
tight integration is, Cheers! Integration with SoftimageGreat care has been taken to ensure a seamless integration with Softimage:
3Delight for
Softimage fully supports Softimage’s
render trees (including compounds)
and all materials. ICE Support Point Clouds and
ICE attributes are fully supported and efficiently
rendered. Stand-Ins 3Delight for
Softimage fully supports
stand-ins for efficient rendering of large data
sets. Softimage Properties Compatibility 3Delight for
Softimage recognizes all the common rendering
properties so that its behavior is as close as
possible to Softimage’s internal renderer. Rich Geometry Support Support of all Softimage
geometry with the added benefit of perfectly smooth
rendering of Subdivisions and NURBS (no tessellation
or polygonal edges at any detail level). Toon rendering and Inking All toon shaders
are supported and the ink lens shader is also
supported. 3Delight for Softimage
is able to render beautifully
anti-aliased outlines, fast.
Supporting both path-tracing and REYES algorithms. Path-tracing allows for real time modifications of the camera, the lights and the materials. Fast Indirect Illumination and HDRI A novel two-pass algorithm allows for efficient rendering multi-bounce indirect illumination. Environment sampling (HDRI) works well even with the very high dynamic range data without the need to blur the environment maps. Motion Blur and Depth of Field Multi-Segment motion blur and realistic camera shutter simulation contribute to high quality rendered images. Compared to other rendering software, motion blur in 3Delight for Softimage is fast. Depth of field is fully supported and simulates a realistic camera bokeh. High Quality Anti-Aliasing Edge anti-aliasing, motion blur and depth of field quality are all controlled using very simple and predictable options. Contrary to other rendering software, increasing pixel samples for higher quality anti-aliasing does not affect performance significantly. Geometric Displacements Displacements are efficiently rendered to sub-pixel accuracy. Subsurface Scattering Automatic subsurface scattering can be enabled on a per-object basis and delivers impressive results, fast. All standard Softimage materials can be used without modification to achieve subsurface scattering effects. High Quality Fur Rendering Deep Shadow Map
technology provides production grade quality and
performance. Multi-Channel EXR and Deep Output Ability to output
"deep data" as OpenEXR 2.0 files. Compatible with Nuke.
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- Multi-Layered .EXR - The revival... Pierre Schiller
- Re: Multi-Layered .EXR - The revival... Pierre Schiller
- Re: Multi-Layered .EXR - The revival... Pierre Schiller
- Re: Multi-Layered .EXR - The revival... Jens Lindgren
- Re: Multi-Layered .EXR - The revival... Jason S
- Re: Multi-Layered .EXR - The revival... Jens Lindgren
- Re: Multi-Layered .EXR - The rev... Jason S
- RE: Multi-Layered .EXR - The... Schoenberger
- Re: Multi-Layered .EXR - The... Jason S
- Re: Multi-Layered .EXR - The... Pierre Schiller
- RE: Multi-Layered .EXR - The... Schoenberger