‘Sampling -> Vertices only (RenderVertex)’ It’s all in the name: RenderVertex renders TO the vertex colors – if for instance you want to bake lighting or AO and have them available as VertexColors. Not the other way around – Francois’ suggestion of using the Vertex_Color node in the rendertree is on the money.
From: Pierre Schiller Sent: Wednesday, September 30, 2015 4:04 PM To: softimage@listproc.autodesk.com Subject: Rendering Vertex color - Uvs are present Hi, good day. I´ve done a little test quickly modeling a face and I did: 1. Applied property->Color at vertices map 2. Ctrl+W (palette, and select color) 3. Shift+W start painting the mesh. I like the result, now I want to set that as my starting point for texture painting. So, I go to: 1. Property->Texture projection->unique Uvs (I really just want to test the face colors) 2. Property->Rendermap and select: Sampling -> Vertives only (RenderVertex) 3. I enable "Color" 4. Map: Surface color and illumination. I hit regenerate maps but there´s no output. No render. What else do I need to setup to get a vertex map baked as texture? Thanks. David. -- Portfolio 2013 Cinema & TV production Video Reel