So after just a few hours, I'm impressed with cycles.. needs more investigation IMO. So do you guys know of a good way to work around the whole "lack of alembic" thing in blender. In the past I've moved pc2 data from soft to blender, but I'm not sure how to do this via houdini. Anyone know of a good way to move "things you would usually move with alembic" from houdini to blender?
Thanks
G
On 26/10/2015 15:22, Tim Leydecker wrote:
I am pretty sure I got that info from the redshift forums but searching the whole forum for "yeti"
doesn´t return a hit. Can´t find it.

The reason I have that omnious "yeti 2.10&redshift3d" in my head is that a day after I had asked a pipeline to be upgraded to the latest yeti plug-in version (2.09 then) I had found that info on
2.10 supposedly introducing redshift support.

I´m digging. Can´t really actually just quickly test things thought, atm.

Without yeti at home, I mean.

Cheers,

tim


Am 26.10.2015 um 11:44 schrieb Matt Morris:
Hi Tim,
that's good news about yeti 2.10 and redshift - is there a link somewhere to read up on this?
Cheers,
Matt


On 26 October 2015 at 08:02, Tim Leydecker <bauero...@gmx.de <mailto:bauero...@gmx.de>> wrote:

    Hi Gerbrand,

    for curves, e.g. fur, the latest versions of redshift are
    supposed to support Maya´s Xgen
    for fur descriptions, I think there´s one or two guys here on the
    list who render fur with redshift.

    Also version 2.10 of yeti was announced to support redshift,
    which would mean rendering
    yeti data using redshift.

    Both I haven´t gotten around to try yet (i have no yeti license
    at home and no redshift at work...)
    but would love to get some info. The difficult bit would be how
    to get such data from Houdini Indie into Maya?

    For volumes, I have no news from redshift but it´s on their list
    afaik.

    Cheers,

    tim




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