So after just a few hours, I'm impressed with cycles.. needs more
investigation IMO.
So do you guys know of a good way to work around the whole "lack of
alembic" thing in blender.
In the past I've moved pc2 data from soft to blender, but I'm not sure
how to do this via houdini. Anyone know of a good way to move "things
you would usually move with alembic" from houdini to blender?
Thanks
G
On 26/10/2015 15:22, Tim Leydecker wrote:
I am pretty sure I got that info from the redshift forums but
searching the whole forum for "yeti"
doesn´t return a hit. Can´t find it.
The reason I have that omnious "yeti 2.10&redshift3d" in my head is
that a day after I had asked
a pipeline to be upgraded to the latest yeti plug-in version (2.09
then) I had found that info on
2.10 supposedly introducing redshift support.
I´m digging. Can´t really actually just quickly test things thought, atm.
Without yeti at home, I mean.
Cheers,
tim
Am 26.10.2015 um 11:44 schrieb Matt Morris:
Hi Tim,
that's good news about yeti 2.10 and redshift - is there a link
somewhere to read up on this?
Cheers,
Matt
On 26 October 2015 at 08:02, Tim Leydecker <bauero...@gmx.de
<mailto:bauero...@gmx.de>> wrote:
Hi Gerbrand,
for curves, e.g. fur, the latest versions of redshift are
supposed to support Maya´s Xgen
for fur descriptions, I think there´s one or two guys here on the
list who render fur with redshift.
Also version 2.10 of yeti was announced to support redshift,
which would mean rendering
yeti data using redshift.
Both I haven´t gotten around to try yet (i have no yeti license
at home and no redshift at work...)
but would love to get some info. The difficult bit would be how
to get such data from Houdini Indie into Maya?
For volumes, I have no news from redshift but it´s on their list
afaik.
Cheers,
tim