Oh i forget this, CUDA cores are very important for GPU rendering and simulations (dynamic and particles). Try to buy a graphic with more CUDA cores, for example GTX970 has 1664 cores and GTX960 has 1024 cores so with GTX970 you will have around 40% more performance than GTX960 in rendering and simulations.
On Thu, Nov 5, 2015 at 5:49 PM, Saeed Kalhor <ndman...@gmail.com> wrote: > *1) A co-worker told me some cards are more into DirectX and some other >> are more into OpenGL, is that true?* > > > A very old and outdated fact, the new graphic cards supporting both of > them well. > > *2) Are these 2 standards into the hardware or are they only software >> based?* > > > They are into hardware, DirectX software is a framework to access it > directly. So if you buy a dx10 graphic you will not have options of dx12. > > *3) For 3d apps, what's more used, Open GL or Direct X?* > > > Most of them use OpenGL. The only software I saw to use DX is 3dsMax. > > Go for a recent graphic like that Leonard said. And if you can buy a > graphic with or more than 4 GIG ram, in the future you will be happy to use > it for GPU rendering ;) > > > > On Thu, Nov 5, 2015 at 5:37 PM, Leonard Koch <leonardkoch...@gmail.com> > wrote: > >> Opengl performance really isn't neutered in modern Nvidia cards and when >> it comes to dedicated graphics in a laptop, their GeForce M cards are the >> only option anyway. >> They are good too. >> The newest generation of mobile GPUs from Nvidia is much closer to their >> desktop counterparts than previous generations while also having >> excellently low power consumption. >> If as a 3D artist or as a gamer you want to get a powerful laptop, you >> should buy a laptop with one of these 3 cards: >> GeForce 960m cheapest option with good value. >> GeForce 970m best value and not too expensive >> GeForce 980m pretty incredible performance at a very high premium. >> Don't buy a 940m or 950m, they are not worth it and are closer to >> integrated graphics than to other dedicated ones. >> >> These days you also often have the option of getting laptops with SLI >> configurations (two cards). >> So you can get a laptop with 2 960ms that has similar horsepower to one >> with a more expensive 980m. >> I would advise against buying those kinds of setups for 3D artists, as >> most of our software can't make use of two cards (except for Redshift). >> >> If you want to spend a lot of money, better get a 970m or 980m. >> On Nov 5, 2015 14:43, "Sebastien Sterling" <sebastien.sterl...@gmail.com> >> wrote: >> >>> Nvidia seems to be the flavor in most places, i wonder if the difference >>> is between their buisness range Quadro cards and there gaming range >>> GeForce/Titan, the later which i imagine being gaming cards would have to >>> be good at dealing with directX... >>> >>> On 5 November 2015 at 11:28, David Saber <davidsa...@sfr.fr> wrote: >>> >>>> Halo! >>>> >>>> I'm gonna buy a new laptop so I was wondering what's the right graphic >>>> card for me. I'm using XSI, Houdini and Zbrush mostly. So I have some >>>> questions if you don't mind: >>>> 1) A co-worker told me some cards are more into DirectX and some other >>>> are more into OpenGL, is that true? >>>> 2) Are these 2 standards into the hardware or are they only software >>>> based? >>>> 3) For 3d apps, what's more used, Open GL or Direct X? >>>> >>>> Thanks : ) >>>> David >>>> >>> >>> >