why not put the world on a null
and put it reverse on a path constraint with the ship in the center origin?

On Wed, Jan 13, 2016 at 6:10 PM, Steven Caron <car...@gmail.com> wrote:

> Hey Gang,
>
> Has anyone had to do something like this? Imagine a plane or a space ship
> shuttle with animation on it that is very far out, I need that
> curve/trajectory but need it a world origin and 'sliding' through the
> origin. The reverse of a path constraint... I would eventually make some
> effect that is then put back on that world space trajectory, thoughts?
>
> Thanks
> Steven
>
> PS double posted, sorry!
>

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