why not put the world on a null and put it reverse on a path constraint with the ship in the center origin?
On Wed, Jan 13, 2016 at 6:10 PM, Steven Caron <car...@gmail.com> wrote: > Hey Gang, > > Has anyone had to do something like this? Imagine a plane or a space ship > shuttle with animation on it that is very far out, I need that > curve/trajectory but need it a world origin and 'sliding' through the > origin. The reverse of a path constraint... I would eventually make some > effect that is then put back on that world space trajectory, thoughts? > > Thanks > Steven > > PS double posted, sorry! >