Hey Tim, If I'm not mistaken, you should be multiplying the re-interpreted vectors by the global transformation matrix of the re-interpret target object. Or perhaps just it's rotation matrix...
DAN On Wed, Feb 3, 2016 at 4:40 PM, Tim Bolland <tim_boll...@hotmail.co.uk> wrote: > Hi Martin, 2015 SP2. The node no longer crashes which is good, but I have > that behaviour still. I even checked in an older version and it happens > there too. > > Cheers, > > Tim > > *From:* Martin Chatterjee <martin.chatterjee.li...@googlemail.com> > *Sent:* Wednesday, February 03, 2016 5:32 PM > *To:* softimage@listproc.autodesk.com > *Subject:* Re: What's going on here? (Vectors in ICE) > > Hey there Tim, > > what Softimage version are you using? > > AFAIK the Reinterpret Location node has been broken in 2015, but > supposedly got fixed in 2015 SP2. Maybe that's the reason? > > Cheers, Martin > > -- > Martin Chatterjee > > [ Freelance Technical Director ] > [ http://www.chatterjee.de ] > [ https://vimeo.com/chatterjee ] > > On Wed, Feb 3, 2016 at 2:10 PM, Tim Bolland <tim_boll...@hotmail.co.uk> > wrote: > >> Hi, I'm little stumped with this behavior in ICE. I'm using a static >> version of a mesh to pick up and store curve tangencies. I then use the >> reinterpret location node to grab the stored vectors on an animated copy of >> the mesh. This works as expected and I see the vectors have translated >> nicely. However If I emit particles from the animated mesh and grab the >> tangency data from the emit location, the vectors don't show up >> 'correctly'. It's as if it's reading the tangency from the initial static >> mesh, or something like that. >> >> Has anyone got any ideas what's going on? >> >> Dropbox image: >> https://www.dropbox.com/s/nmomf3jkg2r81d8/VectorsAlign.jpg?dl=0 >> >> Regards, >> >> Tim >> >> p.s Sent again with dropbox link instead of attachment >> >> >> >> > >