Hey Tim,

If I'm not mistaken, you should be multiplying the re-interpreted vectors
by the global transformation matrix of the re-interpret target object.  Or
perhaps just it's rotation matrix...

DAN



On Wed, Feb 3, 2016 at 4:40 PM, Tim Bolland <tim_boll...@hotmail.co.uk>
wrote:

> Hi Martin, 2015 SP2. The node no longer crashes which is good, but I have
> that behaviour still. I even checked in an older version and it happens
> there too.
>
> Cheers,
>
> Tim
>
> *From:* Martin Chatterjee <martin.chatterjee.li...@googlemail.com>
> *Sent:* Wednesday, February 03, 2016 5:32 PM
> *To:* softimage@listproc.autodesk.com
> *Subject:* Re: What's going on here? (Vectors in ICE)
>
> Hey there Tim,
>
> what Softimage version are you using?
>
> AFAIK the Reinterpret Location node has been broken in 2015, but
> supposedly got fixed in 2015 SP2.  Maybe that's the reason?
>
> Cheers, Martin
>
> --
>        Martin Chatterjee
>
> [ Freelance Technical Director ]
> [   http://www.chatterjee.de   ]
> [ https://vimeo.com/chatterjee ]
>
> On Wed, Feb 3, 2016 at 2:10 PM, Tim Bolland <tim_boll...@hotmail.co.uk>
> wrote:
>
>> Hi, I'm little stumped with this behavior in ICE. I'm using a static
>> version of a mesh to pick up and store curve tangencies. I then use the
>> reinterpret location node to grab the stored vectors on an animated copy of
>> the mesh. This works as expected and I see the vectors have translated
>> nicely. However If I emit particles from the animated mesh and grab the
>> tangency data from the emit location, the vectors don't show up
>> 'correctly'. It's as if it's reading the tangency from the initial static
>> mesh, or something like that.
>>
>> Has anyone got any ideas what's going on?
>>
>> Dropbox image:
>> https://www.dropbox.com/s/nmomf3jkg2r81d8/VectorsAlign.jpg?dl=0
>>
>> Regards,
>>
>> Tim
>>
>> p.s Sent again with dropbox link instead of attachment
>>
>>
>>
>>
>
>

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