https://vimeo.com/49833260
This isn't storing per point data but the method is the same Sent from my iPad > On 28 Feb 2016, at 19:45, Jeremie Passerin <gerem....@gmail.com> wrote: > > Thanks Eric, I'll give it a try on Monday. > >> On Feb 28, 2016 11:28 AM, "Eric Thivierge" <ethivie...@gmail.com> wrote: >> Here you go Jeremy & all: >> >> https://gist.github.com/EricTRocks/acdb297705dd58a6226c >> >> Can probably be optimized a bit but works for my needs. >> >> Eric T. >> >> -------------------------------------------- >> Eric Thivierge >> http://www.ethivierge.com >> >>> On Sat, Feb 27, 2016 at 10:35 PM, Eric Thivierge <ethivie...@gmail.com> >>> wrote: >>> Yes I've done it for an internal tool. I can dig up a snippet in the next >>> few days. You're basically going to write to a Vec3 array attribute that >>> you'll have to pre-fill with place holder data then build up your data >>> array through your timeline pass and at the end set it all at once. >>> >>> It's essentially emulating the shape plot feature where it baked the data >>> to a clip internally to the scene. So you don't have to manage this out of >>> the scene. >>> >>>> On Feb 27, 2016 6:46 PM, "Ed Manning" <etmth...@gmail.com> wrote: >>>> pretty sure you could: >>>> >>>> Get PointPosition => Build Array From Set => Set Data (self.myDataArray >>>> {or whatever name you choose}) >>>> >>>> Then use a Get Data node referencing "self.myDataArray" if in the same >>>> ICEtree, or referencing the geo or pointcloud you set the data on if >>>> applying to other geo. >>>> >>>> I think it needs to get more complex if you're building the pointPosition >>>> array from a pointcloud that has a varying number of points, like a sim in >>>> which particles are being created or deleted... >>>> >>>>> On Fri, Feb 26, 2016 at 9:12 PM, Jeremie Passerin <gerem....@gmail.com> >>>>> wrote: >>>>> Hey guys, >>>>> >>>>> I'm not sure if there is many people left on that list to answer, but I >>>>> thought I'll give it a shot. >>>>> >>>>> I was wondering if there is a way with ICE to cache point position per >>>>> frame internaly without saving to file. >>>>> I'm thinking maybe I could build an array of point position, and then >>>>> read from that... not sure how to do that though. >>>>> >>>>> Any idea ? >>>>> >>>>> Thanks, >>>>> Jeremie >>>>> >>>>> ------ >>>>> Softimage Mailing List. >>>>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com >>>>> with "unsubscribe" in the subject, and reply to confirm. >>>> >>>> >>>> ------ >>>> Softimage Mailing List. >>>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com >>>> with "unsubscribe" in the subject, and reply to confirm. >> >> >> ------ >> Softimage Mailing List. >> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with >> "unsubscribe" in the subject, and reply to confirm. > ------ > Softimage Mailing List. > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with > "unsubscribe" in the subject, and reply to confirm.
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