https://vimeo.com/49833260

This isn't storing per point data but the method is the same 

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> On 28 Feb 2016, at 19:45, Jeremie Passerin <gerem....@gmail.com> wrote:
> 
> Thanks Eric, I'll give it a try on Monday.
> 
>> On Feb 28, 2016 11:28 AM, "Eric Thivierge" <ethivie...@gmail.com> wrote:
>> Here you go Jeremy & all:
>> 
>> https://gist.github.com/EricTRocks/acdb297705dd58a6226c
>> 
>> Can probably be optimized a bit but works for my needs.
>> 
>> Eric T.
>> 
>> --------------------------------------------
>> Eric Thivierge
>> http://www.ethivierge.com
>> 
>>> On Sat, Feb 27, 2016 at 10:35 PM, Eric Thivierge <ethivie...@gmail.com> 
>>> wrote:
>>> Yes I've done it for an internal tool. I can dig up a snippet in the next 
>>> few days. You're basically going to write to a Vec3 array attribute that 
>>> you'll have to pre-fill with place holder data then build up your data 
>>> array through your timeline pass and at the end set it all at once.
>>> 
>>> It's essentially emulating the shape plot feature where it baked the data 
>>> to a clip internally to the scene. So you don't have to manage this out of 
>>> the scene.
>>> 
>>>> On Feb 27, 2016 6:46 PM, "Ed Manning" <etmth...@gmail.com> wrote:
>>>> pretty sure you could:
>>>> 
>>>> Get PointPosition => Build Array From Set => Set Data (self.myDataArray 
>>>> {or whatever name you choose})
>>>> 
>>>> Then use a Get Data node referencing "self.myDataArray" if in the same 
>>>> ICEtree, or referencing the geo or pointcloud you set the data on if 
>>>> applying to other geo.
>>>> 
>>>> I think it needs to get more complex if you're building the pointPosition 
>>>> array from a pointcloud that has a varying number of points, like a sim in 
>>>> which particles are being created or deleted...
>>>> 
>>>>> On Fri, Feb 26, 2016 at 9:12 PM, Jeremie Passerin <gerem....@gmail.com> 
>>>>> wrote:
>>>>> Hey guys, 
>>>>> 
>>>>> I'm not sure if there is many people left on that list to answer, but I 
>>>>> thought I'll give it a shot. 
>>>>> 
>>>>> I was wondering if there is a way with ICE to cache point position per 
>>>>> frame internaly without saving to file.
>>>>> I'm thinking maybe I could build an array of point position, and then 
>>>>> read from that... not sure how to do that though. 
>>>>> 
>>>>> Any idea ? 
>>>>> 
>>>>> Thanks, 
>>>>> Jeremie
>>>>> 
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