I may be totally wrong but isn’t ‘SimulatedFrameFaction’ the amount of time for 
each simulation step – so time divided by steps.
I believe I have come across this SimulatedFrameFaction inside one of the 
factory compounds, but which one?
the first ones that come to mind are ‘state’ and ‘simulate particles or rigid 
bodies’ or perhaps ‘bounce’. or wasn’t there a simulation root with integrated 
states?

as a hack you can just create it
I’d go for a scalar value of 1 and save it as self.SimulatedFrameFaction (per 
cloud not per particle I’d say) and see if this helps?


that said – you might not really need a state machine!
you can get a lot done by just adding an integer value as per particle data and 
using conditions based on this data.
get data > self.mystate  > if = 1 > execute ... (I hope that’s not too cryptic?)

the ‘case’ node is particularly useful for this – plug self.mystate (integer 
number) into condition and add as many case inputs as states you want – and 
plug execute nodes in there.
think of each execute node as a hub for all you want to do with a particular 
state – set data (set color to see what’s happening!), add forces, filter,... 
anything really. changing states is as simple as setting self.mystate to some 
other number and next step it’s done.
The cool thing is that this plays nice with your regular simulation, while the 
state machine can interfere and change behavior (perhaps precisely because of 
this simulated frame faction)

I imagine you have islands in your mesh that have to switch between paper and 
cloth based on some condition? that approach should work fine for that. (if the 
‘simulate mesh’ can work on a designated part of the mesh – I don’t know if it 
does)

From: Olivier Jeannel 
Sent: Tuesday, March 22, 2016 4:35 PM
To: softimage@listproc.autodesk.com 
Subject: SimulatedFrameFraction on polymesh ?

Hi list, 

I'm doing some paper/cloth simulation using "Simulate Mesh Using Verlet 
Integration".

I'd like to work with States / State Machine, but this needs a 
"SimulatedFrameFraction".
I don't know how to compute this, or even if I could have it available for 
polymesh.

Does someone know how / where I can grab that data "SimulatedFrameFraction" ?

Any help apreciated !


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