> ...make me want to commit sudoku ...
hilarious typo.
or is it?

On Mon, Apr 4, 2016 at 3:36 PM, Fabian Schnuer Gohde <list....@gohde.no> wrote:

  Yes, writing out the mapping info from max and then matching it back is 
possible but it introduces more things that can go wrong, especially with 
complex multi-sub material setups and clashing node names that get renamed on 
export.  

  According to the crate exporter the material name should be written out 
somehow. I'll try loading the abc file via python and see if i can access/map 
it via that.  

  Thank you, 
  Fabian

  On 4 April 2016 at 12:02, Ognjen Vukovic <ognj...@gmail.com> wrote:

    You could use write a script in max to write a external file on disk with a 
dictionary of what mat goes to what geo. Read it into soft with python and have 
it distribute the shaders based on the external file. 

    On Mon, Apr 4, 2016 at 11:38 AM, Morten Bartholdy <x...@colorshopvfx.dk> 
wrote:

      Do you have the latets Speedtree version? We ran in to something similar 
some
      years ago and they actually came up with a fix inside of a day or so. It 
is too
      long ago so I don't remember the details, but it is worth checking I 
guess.

      Morten



      > Den 4. april 2016 klokken 00:24 skrev Fabian Schnuer Gohde
      > <list....@gohde.no>:

      >
      >
      > Hi,
      > is there a straightforward way of getting the material assignment info 
from
      > an abc exported via crate for 3dsmax inside of xsi to re-create/assign
      > materials with matching names? I'm exporting materials info from 3dsmax
      > seperately and need to re-integrate that with the geometry. I have a
      > "working" version with FBX but the FBX export/import screws up a lot. 
Thus
      > I wanted to try using crate for the geo instead.
      >
      > Thank you,
      > Fabian

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