afaik
‘on enter state’ executes once (on one frame only) when the particle changes to
this state.
so rather plug it in the port ‘on every frame’ (or whatever it’s called) for
continuing to evaluate the stick node.
From: Pierre Schiller
Sent: Tuesday, April 12, 2016 10:08 PM
To: softimage@listproc.autodesk.com
Subject: Sticking particles over a cached cloth
Hello team. Good day. I am caching a syflex simulation (collitions and wind)
for a simple grid.
On the second phase, that grid should emit simple spheres and those particles
should stick to the grid while it´s deforming.
I used the stick to surface compound, making it evaluate <on enter state> from
the ICE execute node. Simulation starts well, but just as soon as the cloth
(grid) changes shape, all spheres, remain were they were originated. They only
move (and stay frozen) if the cloth touches them.
Maybe this is a simple question, but I´m going in circles, I don´t know where
else to tweak to get the cached sim work with those spheres.
Please help.
thanks.
David R.
--
Portfolio 2013
Cinema & TV production
Video Reel
--------------------------------------------------------------------------------
------
Softimage Mailing List.
To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with
"unsubscribe" in the subject, and reply to confirm.
------
Softimage Mailing List.
To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with
"unsubscribe" in the subject, and reply to confirm.