Thank you ronlad for your reply. I´ll try that workflow. Never done it
before.
Cheers.

On Mon, Apr 18, 2016 at 4:08 PM, Toonafish <ron...@toonafish.nl> wrote:

> It's probably easier to bake to MDD, Modo supports it as well.
>
> "File > Export > Point Oven > Point Oven Baker "
>
> Then add MDD deformer to the imported basemesh in Modo :
>
> select mesh in the viewport : "RMB click > Item Operations > Add Deformer
> > Influences > MDD influence"
>
>
> -Ronald
>
>
> On 4/18/2016 22:12, Pierre Schiller wrote:
>
> Hello team, good day.
> I´ve rigged a simple model (plastic bag) with deformers. The hierachy
> looks this way:
>
> + COG_Control
>   - Geo Mesh
>     - Wave deformer OP
>         - Lattice
>             -Shape Jitter OP
>
> So when I play the timeline, a see a jittery object with the aspect of
> floating waves passing through. All cool. Works.
>
> But when I need to port this to Modo, I try to bake all deforms from
> (Animation>Plot>All transforms) create the animation clip and export is as:
> * Obj sequence
> * ABC file
>
> So the obj reads but doesn´t show wavery body. I see all the transforms
> correspond.
>
> ABC brings the mesh and camera (camera is way offset in X) into modo and
> the mesh also just runs but no actual deformation on the geo occurs.
>
> I haven´t tried exporting shapes, since I don´t know what kind of
> behaviour for baking I should look.
>
> I thought I didn´t need to bake anything, I thought it was only a matter
> of exporting the ABC.
>
> Please help, how do I correctly export all those Ops and Deformers
> deforming the Geo?
>
> I´d really appreciate some help. Thanks.
> Cheers.
>
>
> --
> Portfolio 2013 <http://be.net/3dcinetv>
> Cinema & TV production
> Video Reel <https://vimeo.com/3dcinetv/reel2012>
>
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>
> --
> Ronald van Vemden
> -----------------------------------------------
> 3D Graphics & Animation
> Cyberfish Laboratories | www.cyberfish.nl
> Toonafish | www.toonafish.nl
> tel. +31(0)20 5289291
> fax  +31(0)20 5289292
> email: ron...@toonafish.nl
>
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